diff options
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/animating.cpp | 38 | ||||
-rw-r--r-- | src/systems/animating.h | 20 | ||||
-rw-r--r-- | src/systems/controlling.cpp | 138 | ||||
-rw-r--r-- | src/systems/controlling.h | 36 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 10 | ||||
-rw-r--r-- | src/systems/pondering.h | 10 | ||||
-rw-r--r-- | src/systems/rendering.cpp | 40 | ||||
-rw-r--r-- | src/systems/rendering.h | 15 |
8 files changed, 217 insertions, 90 deletions
diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp new file mode 100644 index 0000000..fcbfca5 --- /dev/null +++ b/src/systems/animating.cpp | |||
@@ -0,0 +1,38 @@ | |||
1 | #include "animating.h" | ||
2 | #include "game.h" | ||
3 | #include "components/animatable.h" | ||
4 | |||
5 | void AnimatingSystem::tick(double) | ||
6 | { | ||
7 | std::set<id_type> spriteEntities = | ||
8 | game_.getEntityManager().getEntitiesWithComponents<AnimatableComponent>(); | ||
9 | |||
10 | for (id_type entity : spriteEntities) | ||
11 | { | ||
12 | auto& sprite = game_.getEntityManager(). | ||
13 | getComponent<AnimatableComponent>(entity); | ||
14 | |||
15 | sprite.setCountdown(sprite.getCountdown() + 1); | ||
16 | |||
17 | const Animation& anim = sprite.getAnimation(); | ||
18 | if (sprite.getCountdown() >= anim.getDelay()) | ||
19 | { | ||
20 | sprite.setFrame(sprite.getFrame() + 1); | ||
21 | sprite.setCountdown(0); | ||
22 | |||
23 | if (sprite.getFrame() >= anim.getFirstFrame() + anim.getNumFrames()) | ||
24 | { | ||
25 | sprite.setFrame(anim.getFirstFrame()); | ||
26 | } | ||
27 | } | ||
28 | } | ||
29 | } | ||
30 | |||
31 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | ||
32 | { | ||
33 | auto& sprite = game_.getEntityManager(). | ||
34 | getComponent<AnimatableComponent>(entity); | ||
35 | |||
36 | sprite.setAnimation(animation); | ||
37 | sprite.setFrame(sprite.getAnimation().getFirstFrame()); | ||
38 | } | ||
diff --git a/src/systems/animating.h b/src/systems/animating.h new file mode 100644 index 0000000..150a74a --- /dev/null +++ b/src/systems/animating.h | |||
@@ -0,0 +1,20 @@ | |||
1 | #ifndef ANIMATING_H_5BBF0094 | ||
2 | #define ANIMATING_H_5BBF0094 | ||
3 | |||
4 | #include "system.h" | ||
5 | #include <string> | ||
6 | |||
7 | class AnimatingSystem : public System { | ||
8 | public: | ||
9 | |||
10 | AnimatingSystem(Game& game) : System(game) | ||
11 | { | ||
12 | } | ||
13 | |||
14 | void tick(double dt); | ||
15 | |||
16 | void startAnimation(id_type entity, std::string animation); | ||
17 | |||
18 | }; | ||
19 | |||
20 | #endif /* end of include guard: ANIMATING_H_5BBF0094 */ | ||
diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index ec62e9a..3647ff8 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
@@ -4,21 +4,30 @@ | |||
4 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
5 | #include "components/animatable.h" | 5 | #include "components/animatable.h" |
6 | #include "components/droppable.h" | 6 | #include "components/droppable.h" |
7 | #include "components/orientable.h" | ||
8 | #include "systems/animating.h" | ||
7 | #include "direction.h" | 9 | #include "direction.h" |
8 | #include "muxer.h" | 10 | #include "muxer.h" |
9 | #include "consts.h" | 11 | #include "consts.h" |
10 | 12 | ||
11 | void ControllingSystem::tick(double dt) | 13 | void ControllingSystem::tick(double) |
12 | { | 14 | { |
13 | while (!actions.empty()) | 15 | while (!actions_.empty()) |
14 | { | 16 | { |
15 | int key = actions.front().first; | 17 | int key = actions_.front().first; |
16 | int action = actions.front().second; | 18 | int action = actions_.front().second; |
19 | |||
20 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
21 | ControllableComponent, | ||
22 | PonderableComponent, | ||
23 | AnimatableComponent, | ||
24 | DroppableComponent, | ||
25 | OrientableComponent>(); | ||
17 | 26 | ||
18 | auto entities = game.getEntityManager().getEntitiesWithComponents<ControllableComponent, PonderableComponent, AnimatableComponent, DroppableComponent>(); | ||
19 | for (auto entity : entities) | 27 | for (auto entity : entities) |
20 | { | 28 | { |
21 | auto& controllable = game.getEntityManager().getComponent<ControllableComponent>(entity); | 29 | auto& controllable = game_.getEntityManager(). |
30 | getComponent<ControllableComponent>(entity); | ||
22 | 31 | ||
23 | if (action == GLFW_PRESS) | 32 | if (action == GLFW_PRESS) |
24 | { | 33 | { |
@@ -95,74 +104,107 @@ void ControllingSystem::tick(double dt) | |||
95 | } | 104 | } |
96 | } | 105 | } |
97 | 106 | ||
98 | actions.pop(); | 107 | actions_.pop(); |
99 | } | 108 | } |
100 | } | 109 | } |
101 | 110 | ||
102 | void ControllingSystem::input(int key, int action) | 111 | void ControllingSystem::input(int key, int action) |
103 | { | 112 | { |
104 | actions.push(std::make_pair(key, action)); | 113 | actions_.push(std::make_pair(key, action)); |
105 | } | 114 | } |
106 | 115 | ||
107 | void ControllingSystem::walkLeft(int entity) | 116 | void ControllingSystem::walkLeft(id_type entity) |
108 | { | 117 | { |
109 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 118 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
110 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 119 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); |
111 | 120 | ||
121 | orientable.setFacingRight(false); | ||
112 | ponderable.setVelocityX(-90); | 122 | ponderable.setVelocityX(-90); |
113 | 123 | ||
114 | animatable.setDirection(Direction::Left); | 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
115 | animatable.setWalking(true); | 125 | |
126 | if (ponderable.getState() == PonderableComponent::state::grounded) | ||
127 | { | ||
128 | animating.startAnimation(entity, "walkingLeft"); | ||
129 | } else { | ||
130 | animating.startAnimation(entity, "stillLeft"); | ||
131 | } | ||
116 | } | 132 | } |
117 | 133 | ||
118 | void ControllingSystem::walkRight(int entity) | 134 | void ControllingSystem::walkRight(id_type entity) |
119 | { | 135 | { |
120 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 136 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
121 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 137 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); |
122 | 138 | ||
139 | orientable.setFacingRight(true); | ||
123 | ponderable.setVelocityX(90); | 140 | ponderable.setVelocityX(90); |
124 | 141 | ||
125 | animatable.setDirection(Direction::Right); | 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
126 | animatable.setWalking(true); | 143 | |
144 | if (ponderable.getState() == PonderableComponent::state::grounded) | ||
145 | { | ||
146 | animating.startAnimation(entity, "walkingRight"); | ||
147 | } else { | ||
148 | animating.startAnimation(entity, "stillRight"); | ||
149 | } | ||
127 | } | 150 | } |
128 | 151 | ||
129 | void ControllingSystem::stopWalking(int entity) | 152 | void ControllingSystem::stopWalking(id_type entity) |
130 | { | 153 | { |
131 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 154 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
132 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 155 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); |
133 | 156 | ||
134 | ponderable.setVelocityX(0); | 157 | ponderable.setVelocityX(0); |
135 | 158 | ||
136 | animatable.setWalking(false); | 159 | if (ponderable.getState() == PonderableComponent::state::grounded) |
160 | { | ||
161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
162 | |||
163 | if (orientable.isFacingRight()) | ||
164 | { | ||
165 | animating.startAnimation(entity, "stillRight"); | ||
166 | } else { | ||
167 | animating.startAnimation(entity, "stillLeft"); | ||
168 | } | ||
169 | } | ||
137 | } | 170 | } |
138 | 171 | ||
139 | void ControllingSystem::jump(int entity) | 172 | void ControllingSystem::jump(id_type entity) |
140 | { | 173 | { |
141 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
142 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 175 | |
143 | 176 | if (ponderable.getState() == PonderableComponent::state::grounded) | |
144 | playSound("res/Randomize87.wav", 0.25); | 177 | { |
145 | 178 | playSound("res/Randomize87.wav", 0.25); | |
146 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | 179 | |
147 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); |
148 | 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | |
149 | animatable.setJumping(true); | 182 | ponderable.setState(PonderableComponent::state::jumping); |
183 | } | ||
150 | } | 184 | } |
151 | 185 | ||
152 | void ControllingSystem::stopJumping(int entity) | 186 | void ControllingSystem::stopJumping(id_type entity) |
153 | { | 187 | { |
154 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
155 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 189 | |
156 | 190 | if (ponderable.getState() == PonderableComponent::state::jumping) | |
157 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | 191 | { |
158 | animatable.setJumping(false); | 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); |
193 | ponderable.setState(PonderableComponent::state::falling); | ||
194 | } | ||
159 | } | 195 | } |
160 | 196 | ||
161 | void ControllingSystem::drop(int entity, bool start) | 197 | void ControllingSystem::drop(id_type entity, bool start) |
162 | { | 198 | { |
163 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); |
164 | auto& droppable = game.getEntityManager().getComponent<DroppableComponent>(entity); | 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
165 | 201 | ||
202 | if (start && (ponderable.getState() == PonderableComponent::state::grounded)) | ||
203 | { | ||
204 | ponderable.setState(PonderableComponent::state::dropping); | ||
205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::state::dropping)) | ||
206 | { | ||
207 | ponderable.setState(PonderableComponent::state::grounded); | ||
208 | } | ||
166 | droppable.setDroppable(start); | 209 | droppable.setDroppable(start); |
167 | animatable.setCrouching(start); | ||
168 | } | 210 | } |
diff --git a/src/systems/controlling.h b/src/systems/controlling.h index 30210b3..1f1e8a0 100644 --- a/src/systems/controlling.h +++ b/src/systems/controlling.h | |||
@@ -3,24 +3,28 @@ | |||
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include <queue> | 5 | #include <queue> |
6 | #include "entity_manager.h" | ||
6 | 7 | ||
7 | class ControllingSystem : public System { | 8 | class ControllingSystem : public System { |
8 | public: | 9 | public: |
9 | ControllingSystem(Game& game) | 10 | |
10 | : System(game) {} | 11 | ControllingSystem(Game& game) : System(game) |
11 | 12 | { | |
12 | void tick(double dt); | 13 | } |
13 | void input(int key, int action); | 14 | |
14 | 15 | void tick(double dt); | |
15 | private: | 16 | void input(int key, int action); |
16 | void walkLeft(int entity); | 17 | |
17 | void walkRight(int entity); | 18 | private: |
18 | void stopWalking(int entity); | 19 | |
19 | void jump(int entity); | 20 | void walkLeft(id_type entity); |
20 | void stopJumping(int entity); | 21 | void walkRight(id_type entity); |
21 | void drop(int entity, bool start); | 22 | void stopWalking(id_type entity); |
22 | 23 | void jump(id_type entity); | |
23 | std::queue<std::pair<int,int>> actions; | 24 | void stopJumping(id_type entity); |
25 | void drop(id_type entity, bool start); | ||
26 | |||
27 | std::queue<std::pair<int,int>> actions_; | ||
24 | }; | 28 | }; |
25 | 29 | ||
26 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ | 30 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ |
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 50a8bc8..e40db1d 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -5,12 +5,14 @@ | |||
5 | 5 | ||
6 | void PonderingSystem::tick(double dt) | 6 | void PonderingSystem::tick(double dt) |
7 | { | 7 | { |
8 | auto entities = game.getEntityManager().getEntitiesWithComponents<PonderableComponent, TransformableComponent>(); | 8 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
9 | PonderableComponent, | ||
10 | TransformableComponent>(); | ||
9 | 11 | ||
10 | for (auto entity : entities) | 12 | for (id_type entity : entities) |
11 | { | 13 | { |
12 | auto& transformable = game.getEntityManager().getComponent<TransformableComponent>(entity); | 14 | auto& transformable = game_.getEntityManager().getComponent<TransformableComponent>(entity); |
13 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 15 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
14 | 16 | ||
15 | // Accelerate | 17 | // Accelerate |
16 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 18 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index 3fe5473..44e7600 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -4,11 +4,13 @@ | |||
4 | #include "system.h" | 4 | #include "system.h" |
5 | 5 | ||
6 | class PonderingSystem : public System { | 6 | class PonderingSystem : public System { |
7 | public: | 7 | public: |
8 | PonderingSystem(Game& game) | ||
9 | : System(game) {} | ||
10 | 8 | ||
11 | void tick(double dt); | 9 | PonderingSystem(Game& game) : System(game) |
10 | { | ||
11 | } | ||
12 | |||
13 | void tick(double dt); | ||
12 | }; | 14 | }; |
13 | 15 | ||
14 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 16 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |
diff --git a/src/systems/rendering.cpp b/src/systems/rendering.cpp index 251c2bc..8219732 100644 --- a/src/systems/rendering.cpp +++ b/src/systems/rendering.cpp | |||
@@ -3,19 +3,35 @@ | |||
3 | #include "components/animatable.h" | 3 | #include "components/animatable.h" |
4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
5 | 5 | ||
6 | void RenderingSystem::tick(double dt) | 6 | void RenderingSystem::tick(double) |
7 | { | 7 | { |
8 | texture.fill(texture.entirety(), 0, 0, 0); | 8 | texture_.fill(texture_.entirety(), 0, 0, 0); |
9 | 9 | ||
10 | std::set<int> spriteEntities = game.getEntityManager().getEntitiesWithComponents<AnimatableComponent, TransformableComponent>(); | 10 | std::set<id_type> spriteEntities = |
11 | for (int entity : spriteEntities) | 11 | game_.getEntityManager().getEntitiesWithComponents< |
12 | AnimatableComponent, | ||
13 | TransformableComponent>(); | ||
14 | |||
15 | for (id_type entity : spriteEntities) | ||
12 | { | 16 | { |
13 | auto& sprite = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 17 | auto& sprite = game_.getEntityManager(). |
14 | auto& transform = game.getEntityManager().getComponent<TransformableComponent>(entity); | 18 | getComponent<AnimatableComponent>(entity); |
15 | Rectangle dstrect {(int) transform.getX(), (int) transform.getY(), transform.getW(), transform.getH()}; | 19 | |
16 | 20 | auto& transform = game_.getEntityManager(). | |
17 | texture.blit(sprite.getTexture(), sprite.getFrameRect(), dstrect); | 21 | getComponent<TransformableComponent>(entity); |
22 | |||
23 | Rectangle dstrect { | ||
24 | static_cast<int>(transform.getX()), | ||
25 | static_cast<int>(transform.getY()), | ||
26 | transform.getW(), | ||
27 | transform.getH()}; | ||
28 | |||
29 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
30 | texture_.blit( | ||
31 | aset.getTexture(), | ||
32 | aset.getFrameRect(sprite.getFrame()), | ||
33 | dstrect); | ||
18 | } | 34 | } |
19 | 35 | ||
20 | texture.renderScreen(); | 36 | texture_.renderScreen(); |
21 | } | 37 | } |
diff --git a/src/systems/rendering.h b/src/systems/rendering.h index cec72e2..a53ee64 100644 --- a/src/systems/rendering.h +++ b/src/systems/rendering.h | |||
@@ -6,14 +6,17 @@ | |||
6 | #include "consts.h" | 6 | #include "consts.h" |
7 | 7 | ||
8 | class RenderingSystem : public System { | 8 | class RenderingSystem : public System { |
9 | public: | 9 | public: |
10 | RenderingSystem(Game& game) | ||
11 | : System(game) {} | ||
12 | 10 | ||
13 | void tick(double dt); | 11 | RenderingSystem(Game& game) : System(game) |
12 | { | ||
13 | } | ||
14 | 14 | ||
15 | private: | 15 | void tick(double dt); |
16 | Texture texture {GAME_WIDTH, GAME_HEIGHT}; | 16 | |
17 | private: | ||
18 | |||
19 | Texture texture_ {GAME_WIDTH, GAME_HEIGHT}; | ||
17 | }; | 20 | }; |
18 | 21 | ||
19 | #endif /* end of include guard: RENDERING_H_76ABC02A */ | 22 | #endif /* end of include guard: RENDERING_H_76ABC02A */ |