diff options
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/animating.cpp | 30 | ||||
-rw-r--r-- | src/systems/animating.h | 3 | ||||
-rw-r--r-- | src/systems/rendering.cpp | 37 | ||||
-rw-r--r-- | src/systems/rendering.h | 22 |
4 files changed, 33 insertions, 59 deletions
diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index fcbfca5..91fe925 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
@@ -1,6 +1,7 @@ | |||
1 | #include "animating.h" | 1 | #include "animating.h" |
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/animatable.h" | 3 | #include "components/animatable.h" |
4 | #include "components/transformable.h" | ||
4 | 5 | ||
5 | void AnimatingSystem::tick(double) | 6 | void AnimatingSystem::tick(double) |
6 | { | 7 | { |
@@ -28,6 +29,35 @@ void AnimatingSystem::tick(double) | |||
28 | } | 29 | } |
29 | } | 30 | } |
30 | 31 | ||
32 | void AnimatingSystem::render(Texture& texture) | ||
33 | { | ||
34 | std::set<id_type> spriteEntities = | ||
35 | game_.getEntityManager().getEntitiesWithComponents< | ||
36 | AnimatableComponent, | ||
37 | TransformableComponent>(); | ||
38 | |||
39 | for (id_type entity : spriteEntities) | ||
40 | { | ||
41 | auto& sprite = game_.getEntityManager(). | ||
42 | getComponent<AnimatableComponent>(entity); | ||
43 | |||
44 | auto& transform = game_.getEntityManager(). | ||
45 | getComponent<TransformableComponent>(entity); | ||
46 | |||
47 | Rectangle dstrect { | ||
48 | static_cast<int>(transform.getX()), | ||
49 | static_cast<int>(transform.getY()), | ||
50 | transform.getW(), | ||
51 | transform.getH()}; | ||
52 | |||
53 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
54 | texture.blit( | ||
55 | aset.getTexture(), | ||
56 | aset.getFrameRect(sprite.getFrame()), | ||
57 | dstrect); | ||
58 | } | ||
59 | } | ||
60 | |||
31 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | 61 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) |
32 | { | 62 | { |
33 | auto& sprite = game_.getEntityManager(). | 63 | auto& sprite = game_.getEntityManager(). |
diff --git a/src/systems/animating.h b/src/systems/animating.h index 150a74a..d6a89a5 100644 --- a/src/systems/animating.h +++ b/src/systems/animating.h | |||
@@ -3,6 +3,7 @@ | |||
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include <string> | 5 | #include <string> |
6 | #include "renderer.h" | ||
6 | 7 | ||
7 | class AnimatingSystem : public System { | 8 | class AnimatingSystem : public System { |
8 | public: | 9 | public: |
@@ -13,6 +14,8 @@ public: | |||
13 | 14 | ||
14 | void tick(double dt); | 15 | void tick(double dt); |
15 | 16 | ||
17 | void render(Texture& texture); | ||
18 | |||
16 | void startAnimation(id_type entity, std::string animation); | 19 | void startAnimation(id_type entity, std::string animation); |
17 | 20 | ||
18 | }; | 21 | }; |
diff --git a/src/systems/rendering.cpp b/src/systems/rendering.cpp deleted file mode 100644 index 8219732..0000000 --- a/src/systems/rendering.cpp +++ /dev/null | |||
@@ -1,37 +0,0 @@ | |||
1 | #include "rendering.h" | ||
2 | #include "game.h" | ||
3 | #include "components/animatable.h" | ||
4 | #include "components/transformable.h" | ||
5 | |||
6 | void RenderingSystem::tick(double) | ||
7 | { | ||
8 | texture_.fill(texture_.entirety(), 0, 0, 0); | ||
9 | |||
10 | std::set<id_type> spriteEntities = | ||
11 | game_.getEntityManager().getEntitiesWithComponents< | ||
12 | AnimatableComponent, | ||
13 | TransformableComponent>(); | ||
14 | |||
15 | for (id_type entity : spriteEntities) | ||
16 | { | ||
17 | auto& sprite = game_.getEntityManager(). | ||
18 | getComponent<AnimatableComponent>(entity); | ||
19 | |||
20 | auto& transform = game_.getEntityManager(). | ||
21 | getComponent<TransformableComponent>(entity); | ||
22 | |||
23 | Rectangle dstrect { | ||
24 | static_cast<int>(transform.getX()), | ||
25 | static_cast<int>(transform.getY()), | ||
26 | transform.getW(), | ||
27 | transform.getH()}; | ||
28 | |||
29 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
30 | texture_.blit( | ||
31 | aset.getTexture(), | ||
32 | aset.getFrameRect(sprite.getFrame()), | ||
33 | dstrect); | ||
34 | } | ||
35 | |||
36 | texture_.renderScreen(); | ||
37 | } | ||
diff --git a/src/systems/rendering.h b/src/systems/rendering.h deleted file mode 100644 index a53ee64..0000000 --- a/src/systems/rendering.h +++ /dev/null | |||
@@ -1,22 +0,0 @@ | |||
1 | #ifndef RENDERING_H_76ABC02A | ||
2 | #define RENDERING_H_76ABC02A | ||
3 | |||
4 | #include "system.h" | ||
5 | #include "renderer.h" | ||
6 | #include "consts.h" | ||
7 | |||
8 | class RenderingSystem : public System { | ||
9 | public: | ||
10 | |||
11 | RenderingSystem(Game& game) : System(game) | ||
12 | { | ||
13 | } | ||
14 | |||
15 | void tick(double dt); | ||
16 | |||
17 | private: | ||
18 | |||
19 | Texture texture_ {GAME_WIDTH, GAME_HEIGHT}; | ||
20 | }; | ||
21 | |||
22 | #endif /* end of include guard: RENDERING_H_76ABC02A */ | ||