diff options
Diffstat (limited to 'src/systems/realizing.cpp')
| -rw-r--r-- | src/systems/realizing.cpp | 321 |
1 files changed, 321 insertions, 0 deletions
| diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp new file mode 100644 index 0000000..09c38f3 --- /dev/null +++ b/src/systems/realizing.cpp | |||
| @@ -0,0 +1,321 @@ | |||
| 1 | #include "realizing.h" | ||
| 2 | #include <stdexcept> | ||
| 3 | #include <libxml/parser.h> | ||
| 4 | #include <cstring> | ||
| 5 | #include "game.h" | ||
| 6 | #include "consts.h" | ||
| 7 | #include "components/realizable.h" | ||
| 8 | #include "components/mappable.h" | ||
| 9 | #include "components/animatable.h" | ||
| 10 | #include "components/playable.h" | ||
| 11 | #include "components/ponderable.h" | ||
| 12 | #include "components/transformable.h" | ||
| 13 | #include "systems/mapping.h" | ||
| 14 | #include "systems/animating.h" | ||
| 15 | #include "systems/pondering.h" | ||
| 16 | |||
| 17 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | ||
| 18 | { | ||
| 19 | xmlChar* key = xmlGetProp(node, reinterpret_cast<const xmlChar*>(attr)); | ||
| 20 | if (key == nullptr) | ||
| 21 | { | ||
| 22 | throw std::invalid_argument("Error parsing world file"); | ||
| 23 | } | ||
| 24 | |||
| 25 | return key; | ||
| 26 | } | ||
| 27 | |||
| 28 | // TODO: neither the XML doc nor any of the emplaced entities are properly | ||
| 29 | // destroyed if this method throws an exception. | ||
| 30 | EntityManager::id_type RealizingSystem::initSingleton(std::string filename) | ||
| 31 | { | ||
| 32 | id_type world = game_.getEntityManager().emplaceEntity(); | ||
| 33 | |||
| 34 | auto& realizable = game_.getEntityManager(). | ||
| 35 | emplaceComponent<RealizableComponent>(world); | ||
| 36 | |||
| 37 | auto& mapping = game_.getSystemManager().getSystem<MappingSystem>(); | ||
| 38 | |||
| 39 | xmlDocPtr doc = xmlParseFile(filename.c_str()); | ||
| 40 | if (doc == nullptr) | ||
| 41 | { | ||
| 42 | throw std::invalid_argument("Cannot find world file"); | ||
| 43 | } | ||
| 44 | |||
| 45 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
| 46 | if (top == nullptr) | ||
| 47 | { | ||
| 48 | throw std::invalid_argument("Error parsing world file"); | ||
| 49 | } | ||
| 50 | |||
| 51 | if (xmlStrcmp(top->name, reinterpret_cast<const xmlChar*>("world"))) | ||
| 52 | { | ||
| 53 | throw std::invalid_argument("Error parsing world file"); | ||
| 54 | } | ||
| 55 | |||
| 56 | xmlChar* key = nullptr; | ||
| 57 | |||
| 58 | key = getProp(top, "startx"); | ||
| 59 | realizable.startingX = atoi(reinterpret_cast<char*>(key)); | ||
| 60 | xmlFree(key); | ||
| 61 | |||
| 62 | key = getProp(top, "starty"); | ||
| 63 | realizable.startingY = atoi(reinterpret_cast<char*>(key)); | ||
| 64 | xmlFree(key); | ||
| 65 | |||
| 66 | key = getProp(top, "startmap"); | ||
| 67 | realizable.startingMapId = atoi(reinterpret_cast<char*>(key)); | ||
| 68 | xmlFree(key); | ||
| 69 | |||
| 70 | for (xmlNodePtr node = top->xmlChildrenNode; | ||
| 71 | node != nullptr; | ||
| 72 | node = node->next) | ||
| 73 | { | ||
| 74 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("map"))) | ||
| 75 | { | ||
| 76 | id_type map = game_.getEntityManager().emplaceEntity(); | ||
| 77 | |||
| 78 | auto& mappable = game_.getEntityManager(). | ||
| 79 | emplaceComponent<MappableComponent>(map, | ||
| 80 | Texture("res/tiles.png"), | ||
| 81 | Texture("res/font.bmp")); | ||
| 82 | |||
| 83 | key = getProp(node, "id"); | ||
| 84 | mappable.mapId = atoi(reinterpret_cast<char*>(key)); | ||
| 85 | xmlFree(key); | ||
| 86 | |||
| 87 | key = getProp(node, "title"); | ||
| 88 | mappable.title = reinterpret_cast<char*>(key); | ||
| 89 | xmlFree(key); | ||
| 90 | |||
| 91 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | ||
| 92 | mapNode != nullptr; | ||
| 93 | mapNode = mapNode->next) | ||
| 94 | { | ||
| 95 | if (!xmlStrcmp( | ||
| 96 | mapNode->name, | ||
| 97 | reinterpret_cast<const xmlChar*>("environment"))) | ||
| 98 | { | ||
| 99 | key = xmlNodeGetContent(mapNode); | ||
| 100 | if (key == nullptr) | ||
| 101 | { | ||
| 102 | throw std::invalid_argument("Error parsing world file"); | ||
| 103 | } | ||
| 104 | |||
| 105 | mappable.tiles.clear(); | ||
| 106 | mappable.tiles.push_back(atoi(strtok( | ||
| 107 | reinterpret_cast<char*>(key), | ||
| 108 | ",\n"))); | ||
| 109 | |||
| 110 | for (size_t i = 1; i < (MAP_WIDTH * MAP_HEIGHT); i++) | ||
| 111 | { | ||
| 112 | mappable.tiles.push_back(atoi(strtok(nullptr, ",\n"))); | ||
| 113 | } | ||
| 114 | |||
| 115 | xmlFree(key); | ||
| 116 | } else if (!xmlStrcmp( | ||
| 117 | mapNode->name, | ||
| 118 | reinterpret_cast<const xmlChar*>("adjacent"))) | ||
| 119 | { | ||
| 120 | key = getProp(mapNode, "type"); | ||
| 121 | std::string adjTypeStr(reinterpret_cast<char*>(key)); | ||
| 122 | xmlFree(key); | ||
| 123 | |||
| 124 | MappableComponent::Adjacent::Type adjType; | ||
| 125 | if (adjTypeStr == "wall") | ||
| 126 | { | ||
| 127 | adjType = MappableComponent::Adjacent::Type::wall; | ||
| 128 | } else if (adjTypeStr == "wrap") | ||
| 129 | { | ||
| 130 | adjType = MappableComponent::Adjacent::Type::wrap; | ||
| 131 | } else if (adjTypeStr == "warp") | ||
| 132 | { | ||
| 133 | adjType = MappableComponent::Adjacent::Type::warp; | ||
| 134 | } else if (adjTypeStr == "reverseWarp") | ||
| 135 | { | ||
| 136 | adjType = MappableComponent::Adjacent::Type::reverse; | ||
| 137 | } else { | ||
| 138 | throw std::logic_error("Invalid adjacency type"); | ||
| 139 | } | ||
| 140 | |||
| 141 | key = getProp(mapNode, "map"); | ||
| 142 | size_t adjMapId = atoi(reinterpret_cast<char*>(key)); | ||
| 143 | xmlFree(key); | ||
| 144 | |||
| 145 | key = getProp(mapNode, "dir"); | ||
| 146 | std::string adjDir(reinterpret_cast<char*>(key)); | ||
| 147 | xmlFree(key); | ||
| 148 | |||
| 149 | if (adjDir == "left") | ||
| 150 | { | ||
| 151 | mappable.leftAdjacent = {adjType, adjMapId}; | ||
| 152 | } else if (adjDir == "right") | ||
| 153 | { | ||
| 154 | mappable.rightAdjacent = {adjType, adjMapId}; | ||
| 155 | } else if (adjDir == "up") | ||
| 156 | { | ||
| 157 | mappable.upAdjacent = {adjType, adjMapId}; | ||
| 158 | } else if (adjDir == "down") | ||
| 159 | { | ||
| 160 | mappable.downAdjacent = {adjType, adjMapId}; | ||
| 161 | } else { | ||
| 162 | throw std::logic_error("Invalid adjacency direction"); | ||
| 163 | } | ||
| 164 | } | ||
| 165 | } | ||
| 166 | |||
| 167 | mapping.generateBoundaries(map); | ||
| 168 | |||
| 169 | realizable.maps.insert(map); | ||
| 170 | realizable.entityByMapId[mappable.mapId] = map; | ||
| 171 | } | ||
| 172 | } | ||
| 173 | |||
| 174 | xmlFreeDoc(doc); | ||
| 175 | |||
| 176 | loadMap(realizable.entityByMapId[realizable.startingMapId]); | ||
| 177 | |||
| 178 | return world; | ||
| 179 | } | ||
| 180 | |||
| 181 | EntityManager::id_type RealizingSystem::getSingleton() const | ||
| 182 | { | ||
| 183 | std::set<id_type> result = | ||
| 184 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 185 | RealizableComponent>(); | ||
| 186 | |||
| 187 | if (result.empty()) | ||
| 188 | { | ||
| 189 | throw std::logic_error("No realizable entity found"); | ||
| 190 | } else if (result.size() > 1) | ||
| 191 | { | ||
| 192 | throw std::logic_error("Multiple realizable entities found"); | ||
| 193 | } | ||
| 194 | |||
| 195 | return *std::begin(result); | ||
| 196 | } | ||
| 197 | |||
| 198 | void RealizingSystem::loadMap(id_type mapEntity) | ||
| 199 | { | ||
| 200 | id_type world = getSingleton(); | ||
| 201 | |||
| 202 | auto& realizable = game_.getEntityManager(). | ||
| 203 | getComponent<RealizableComponent>(world); | ||
| 204 | |||
| 205 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 206 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
| 207 | |||
| 208 | std::set<id_type> players = | ||
| 209 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 210 | PlayableComponent>(); | ||
| 211 | |||
| 212 | if (realizable.hasActiveMap) | ||
| 213 | { | ||
| 214 | id_type oldMap = realizable.activeMap; | ||
| 215 | |||
| 216 | auto& oldMappable = game_.getEntityManager(). | ||
| 217 | getComponent<MappableComponent>(oldMap); | ||
| 218 | |||
| 219 | // Deactivate any map objects from the old map. | ||
| 220 | for (id_type prototype : oldMappable.objects) | ||
| 221 | { | ||
| 222 | leaveActiveMap(prototype); | ||
| 223 | } | ||
| 224 | |||
| 225 | // Deactivate players that were on the old map. | ||
| 226 | for (id_type player : players) | ||
| 227 | { | ||
| 228 | auto& playable = game_.getEntityManager(). | ||
| 229 | getComponent<PlayableComponent>(player); | ||
| 230 | |||
| 231 | if (playable.mapId == oldMap) | ||
| 232 | { | ||
| 233 | leaveActiveMap(player); | ||
| 234 | } | ||
| 235 | } | ||
| 236 | } | ||
| 237 | |||
| 238 | realizable.hasActiveMap = true; | ||
| 239 | realizable.activeMap = mapEntity; | ||
| 240 | |||
| 241 | auto& mappable = game_.getEntityManager(). | ||
| 242 | getComponent<MappableComponent>(mapEntity); | ||
| 243 | |||
| 244 | // Initialize the new map's objects. | ||
| 245 | for (id_type prototype : mappable.objects) | ||
| 246 | { | ||
| 247 | if (game_.getEntityManager(). | ||
| 248 | hasComponent<TransformableComponent>(prototype)) | ||
| 249 | { | ||
| 250 | auto& transformable = game_.getEntityManager(). | ||
| 251 | getComponent<TransformableComponent>(prototype); | ||
| 252 | |||
| 253 | transformable.x = transformable.origX; | ||
| 254 | transformable.y = transformable.origY; | ||
| 255 | transformable.w = transformable.origW; | ||
| 256 | transformable.h = transformable.origH; | ||
| 257 | } | ||
| 258 | |||
| 259 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(prototype)) | ||
| 260 | { | ||
| 261 | animating.initPrototype(prototype); | ||
| 262 | } | ||
| 263 | |||
| 264 | if (game_.getEntityManager().hasComponent<PonderableComponent>(prototype)) | ||
| 265 | { | ||
| 266 | pondering.initPrototype(prototype); | ||
| 267 | } | ||
| 268 | |||
| 269 | enterActiveMap(prototype); | ||
| 270 | } | ||
| 271 | |||
| 272 | // Activate any players on the map. | ||
| 273 | for (id_type player : players) | ||
| 274 | { | ||
| 275 | auto& playable = game_.getEntityManager(). | ||
| 276 | getComponent<PlayableComponent>(player); | ||
| 277 | |||
| 278 | if (playable.mapId == mapEntity) | ||
| 279 | { | ||
| 280 | enterActiveMap(player); | ||
| 281 | } | ||
| 282 | } | ||
| 283 | } | ||
| 284 | |||
| 285 | void RealizingSystem::enterActiveMap(id_type entity) | ||
| 286 | { | ||
| 287 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
| 288 | { | ||
| 289 | auto& animatable = game_.getEntityManager(). | ||
| 290 | getComponent<AnimatableComponent>(entity); | ||
| 291 | |||
| 292 | animatable.active = true; | ||
| 293 | } | ||
| 294 | |||
| 295 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
| 296 | { | ||
| 297 | auto& ponderable = game_.getEntityManager(). | ||
| 298 | getComponent<PonderableComponent>(entity); | ||
| 299 | |||
| 300 | ponderable.active = true; | ||
| 301 | } | ||
| 302 | } | ||
| 303 | |||
| 304 | void RealizingSystem::leaveActiveMap(id_type entity) | ||
| 305 | { | ||
| 306 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
| 307 | { | ||
| 308 | auto& animatable = game_.getEntityManager(). | ||
| 309 | getComponent<AnimatableComponent>(entity); | ||
| 310 | |||
| 311 | animatable.active = false; | ||
| 312 | } | ||
| 313 | |||
| 314 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
| 315 | { | ||
| 316 | auto& ponderable = game_.getEntityManager(). | ||
| 317 | getComponent<PonderableComponent>(entity); | ||
| 318 | |||
| 319 | ponderable.active = false; | ||
| 320 | } | ||
| 321 | } | ||
