diff options
Diffstat (limited to 'src/systems/playing.cpp')
| -rw-r--r-- | src/systems/playing.cpp | 144 |
1 files changed, 144 insertions, 0 deletions
| diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp new file mode 100644 index 0000000..6652099 --- /dev/null +++ b/src/systems/playing.cpp | |||
| @@ -0,0 +1,144 @@ | |||
| 1 | #include "playing.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/animatable.h" | ||
| 5 | #include "components/playable.h" | ||
| 6 | #include "components/controllable.h" | ||
| 7 | #include "components/orientable.h" | ||
| 8 | #include "systems/mapping.h" | ||
| 9 | #include "systems/pondering.h" | ||
| 10 | #include "systems/orienting.h" | ||
| 11 | #include "systems/scheduling.h" | ||
| 12 | #include "systems/controlling.h" | ||
| 13 | #include "systems/animating.h" | ||
| 14 | #include "systems/realizing.h" | ||
| 15 | #include "animation.h" | ||
| 16 | #include "muxer.h" | ||
| 17 | |||
| 18 | void PlayingSystem::initPlayer() | ||
| 19 | { | ||
| 20 | id_type player = game_.getEntityManager().emplaceEntity(); | ||
| 21 | |||
| 22 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
| 23 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
| 24 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
| 25 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
| 26 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
| 27 | |||
| 28 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | ||
| 29 | player, | ||
| 30 | std::move(playerGraphics)); | ||
| 31 | |||
| 32 | game_.getSystemManager().getSystem<AnimatingSystem>().startAnimation( | ||
| 33 | player, | ||
| 34 | "stillLeft"); | ||
| 35 | |||
| 36 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
| 37 | |||
| 38 | auto& transformable = game_.getEntityManager(). | ||
| 39 | emplaceComponent<TransformableComponent>(player); | ||
| 40 | |||
| 41 | transformable.pos = realizing.getStartingPos(); | ||
| 42 | transformable.size.w() = 10; | ||
| 43 | transformable.size.h() = 12; | ||
| 44 | |||
| 45 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | ||
| 46 | player, | ||
| 47 | PonderableComponent::Type::freefalling); | ||
| 48 | |||
| 49 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | ||
| 50 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | ||
| 51 | |||
| 52 | auto& playable = game_.getEntityManager(). | ||
| 53 | emplaceComponent<PlayableComponent>(player); | ||
| 54 | |||
| 55 | playable.mapId = realizing.getActiveMap(); | ||
| 56 | playable.checkpointMapId = realizing.getStartingMapId(); | ||
| 57 | playable.checkpointPos = realizing.getStartingPos(); | ||
| 58 | |||
| 59 | realizing.enterActiveMap(player); | ||
| 60 | |||
| 61 | realizing.setActivePlayer(player); | ||
| 62 | } | ||
| 63 | |||
| 64 | void PlayingSystem::changeMap( | ||
| 65 | id_type player, | ||
| 66 | size_t mapId, | ||
| 67 | vec2d warpPos) | ||
| 68 | { | ||
| 69 | auto& playable = game_.getEntityManager(). | ||
| 70 | getComponent<PlayableComponent>(player); | ||
| 71 | |||
| 72 | auto& transformable = game_.getEntityManager(). | ||
| 73 | getComponent<TransformableComponent>(player); | ||
| 74 | |||
| 75 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
| 76 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
| 77 | |||
| 78 | id_type newMapEntity = realizing.getEntityByMapId(mapId); | ||
| 79 | |||
| 80 | if (playable.mapId != newMapEntity) | ||
| 81 | { | ||
| 82 | if (playable.mapId == realizing.getActiveMap()) | ||
| 83 | { | ||
| 84 | realizing.leaveActiveMap(player); | ||
| 85 | } else if (newMapEntity == realizing.getActiveMap()) | ||
| 86 | { | ||
| 87 | realizing.enterActiveMap(player); | ||
| 88 | } | ||
| 89 | |||
| 90 | playable.mapId = newMapEntity; | ||
| 91 | } | ||
| 92 | |||
| 93 | pondering.unferry(player); | ||
| 94 | |||
| 95 | transformable.pos = warpPos; | ||
| 96 | |||
| 97 | if (realizing.getActivePlayer() == player) | ||
| 98 | { | ||
| 99 | realizing.loadMap(newMapEntity); | ||
| 100 | } | ||
| 101 | } | ||
| 102 | |||
| 103 | void PlayingSystem::die(id_type player) | ||
| 104 | { | ||
| 105 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 106 | |||
| 107 | auto& animatable = game_.getEntityManager(). | ||
| 108 | getComponent<AnimatableComponent>(player); | ||
| 109 | |||
| 110 | auto& ponderable = game_.getEntityManager(). | ||
| 111 | getComponent<PonderableComponent>(player); | ||
| 112 | |||
| 113 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); | ||
| 114 | controlling.freeze(player); | ||
| 115 | |||
| 116 | animatable.frozen = true; | ||
| 117 | animatable.flickering = true; | ||
| 118 | ponderable.frozen = true; | ||
| 119 | ponderable.collidable = false; | ||
| 120 | |||
| 121 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); | ||
| 122 | |||
| 123 | scheduling.schedule(player, 0.75, [&] (id_type player) { | ||
| 124 | auto& playable = game_.getEntityManager(). | ||
| 125 | getComponent<PlayableComponent>(player); | ||
| 126 | |||
| 127 | changeMap( | ||
| 128 | player, | ||
| 129 | playable.checkpointMapId, | ||
| 130 | playable.checkpointPos); | ||
| 131 | |||
| 132 | animatable.frozen = false; | ||
| 133 | animatable.flickering = false; | ||
| 134 | ponderable.frozen = false; | ||
| 135 | ponderable.collidable = true; | ||
| 136 | |||
| 137 | // Reset the walk state, and then potentially let the | ||
| 138 | // ControllingSystem set it again. | ||
| 139 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
| 140 | orienting.stopWalking(player); | ||
| 141 | |||
| 142 | controlling.unfreeze(player); | ||
| 143 | }); | ||
| 144 | } | ||
