diff options
Diffstat (limited to 'src/systems/mapping.cpp')
-rw-r--r-- | src/systems/mapping.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp new file mode 100644 index 0000000..1275e11 --- /dev/null +++ b/src/systems/mapping.cpp | |||
@@ -0,0 +1,187 @@ | |||
1 | #include "mapping.h" | ||
2 | #include "components/mappable.h" | ||
3 | #include "systems/realizing.h" | ||
4 | #include "game.h" | ||
5 | #include "consts.h" | ||
6 | |||
7 | template <typename Storage> | ||
8 | inline void addBoundary( | ||
9 | Storage& boundaries, | ||
10 | int axis, | ||
11 | int lower, | ||
12 | int upper, | ||
13 | MappableComponent::Boundary::Type type) | ||
14 | { | ||
15 | boundaries.emplace(std::piecewise_construct, | ||
16 | std::tie(axis), | ||
17 | std::tie(axis, lower, upper, type)); | ||
18 | } | ||
19 | |||
20 | void MappingSystem::render(Texture& texture) | ||
21 | { | ||
22 | id_type map = | ||
23 | game_.getSystemManager().getSystem<RealizingSystem>().getActiveMap(); | ||
24 | |||
25 | auto& mappable = game_.getEntityManager(). | ||
26 | getComponent<MappableComponent>(map); | ||
27 | |||
28 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
29 | { | ||
30 | int x = i % MAP_WIDTH; | ||
31 | int y = i / MAP_WIDTH; | ||
32 | int tile = mappable.tiles[i]; | ||
33 | |||
34 | if (tile > 0) | ||
35 | { | ||
36 | Rectangle dst { | ||
37 | x * TILE_WIDTH, | ||
38 | y * TILE_HEIGHT, | ||
39 | TILE_WIDTH, | ||
40 | TILE_HEIGHT}; | ||
41 | |||
42 | Rectangle src { | ||
43 | (tile % TILESET_COLS) * TILE_WIDTH, | ||
44 | (tile / TILESET_COLS) * TILE_HEIGHT, | ||
45 | TILE_WIDTH, | ||
46 | TILE_HEIGHT}; | ||
47 | |||
48 | game_.getRenderer().blit( | ||
49 | mappable.tileset, | ||
50 | texture, | ||
51 | std::move(src), | ||
52 | std::move(dst)); | ||
53 | } | ||
54 | } | ||
55 | |||
56 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (mappable.title.size() / 2); | ||
57 | |||
58 | for (size_t i = 0; i < mappable.title.size(); i++) | ||
59 | { | ||
60 | Rectangle src { | ||
61 | (mappable.title[i] % FONT_COLS) * TILE_WIDTH, | ||
62 | (mappable.title[i] / FONT_COLS) * TILE_HEIGHT, | ||
63 | TILE_WIDTH, | ||
64 | TILE_HEIGHT}; | ||
65 | |||
66 | Rectangle dst { | ||
67 | (startX + static_cast<int>(i)) * TILE_WIDTH, | ||
68 | 24 * TILE_HEIGHT, | ||
69 | TILE_WIDTH, | ||
70 | TILE_HEIGHT}; | ||
71 | |||
72 | game_.getRenderer().blit( | ||
73 | mappable.font, | ||
74 | texture, | ||
75 | std::move(src), | ||
76 | std::move(dst)); | ||
77 | } | ||
78 | } | ||
79 | |||
80 | void MappingSystem::generateBoundaries(id_type mapEntity) | ||
81 | { | ||
82 | auto& mappable = game_.getEntityManager(). | ||
83 | getComponent<MappableComponent>(mapEntity); | ||
84 | |||
85 | addBoundary( | ||
86 | mappable.leftBoundaries, | ||
87 | -WALL_GAP, | ||
88 | 0, | ||
89 | MAP_HEIGHT * TILE_HEIGHT, | ||
90 | MappableComponent::Boundary::Type::adjacency); | ||
91 | |||
92 | addBoundary( | ||
93 | mappable.rightBoundaries, | ||
94 | GAME_WIDTH + WALL_GAP, | ||
95 | 0, | ||
96 | MAP_HEIGHT * TILE_HEIGHT, | ||
97 | MappableComponent::Boundary::Type::adjacency); | ||
98 | |||
99 | addBoundary( | ||
100 | mappable.upBoundaries, | ||
101 | -WALL_GAP, | ||
102 | 0, | ||
103 | GAME_WIDTH, | ||
104 | MappableComponent::Boundary::Type::adjacency); | ||
105 | |||
106 | addBoundary( | ||
107 | mappable.downBoundaries, | ||
108 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | ||
109 | 0, | ||
110 | GAME_WIDTH, | ||
111 | MappableComponent::Boundary::Type::adjacency); | ||
112 | |||
113 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
114 | { | ||
115 | size_t x = i % MAP_WIDTH; | ||
116 | size_t y = i / MAP_WIDTH; | ||
117 | int tile = mappable.tiles[i]; | ||
118 | |||
119 | if ((tile >= 5) && (tile <= 7)) | ||
120 | { | ||
121 | addBoundary( | ||
122 | mappable.downBoundaries, | ||
123 | y * TILE_HEIGHT, | ||
124 | x * TILE_WIDTH, | ||
125 | (x + 1) * TILE_WIDTH, | ||
126 | MappableComponent::Boundary::Type::platform); | ||
127 | } else if ((tile > 0) && (tile < 28)) | ||
128 | { | ||
129 | addBoundary( | ||
130 | mappable.rightBoundaries, | ||
131 | x * TILE_WIDTH, | ||
132 | y * TILE_HEIGHT, | ||
133 | (y+1) * TILE_HEIGHT, | ||
134 | MappableComponent::Boundary::Type::wall); | ||
135 | |||
136 | addBoundary( | ||
137 | mappable.leftBoundaries, | ||
138 | (x+1) * TILE_WIDTH, | ||
139 | y * TILE_HEIGHT, | ||
140 | (y+1) * TILE_HEIGHT, | ||
141 | MappableComponent::Boundary::Type::wall); | ||
142 | |||
143 | addBoundary( | ||
144 | mappable.downBoundaries, | ||
145 | y * TILE_HEIGHT, | ||
146 | x * TILE_WIDTH, | ||
147 | (x+1) * TILE_WIDTH, | ||
148 | MappableComponent::Boundary::Type::wall); | ||
149 | |||
150 | addBoundary( | ||
151 | mappable.upBoundaries, | ||
152 | (y+1) * TILE_HEIGHT, | ||
153 | x * TILE_WIDTH, | ||
154 | (x+1) * TILE_WIDTH, | ||
155 | MappableComponent::Boundary::Type::wall); | ||
156 | } else if (tile == 42) | ||
157 | { | ||
158 | addBoundary( | ||
159 | mappable.rightBoundaries, | ||
160 | x * TILE_WIDTH, | ||
161 | y * TILE_HEIGHT, | ||
162 | (y+1) * TILE_HEIGHT, | ||
163 | MappableComponent::Boundary::Type::danger); | ||
164 | |||
165 | addBoundary( | ||
166 | mappable.leftBoundaries, | ||
167 | (x+1) * TILE_WIDTH, | ||
168 | y * TILE_HEIGHT, | ||
169 | (y+1) * TILE_HEIGHT, | ||
170 | MappableComponent::Boundary::Type::danger); | ||
171 | |||
172 | addBoundary( | ||
173 | mappable.downBoundaries, | ||
174 | y * TILE_HEIGHT + 1, | ||
175 | x * TILE_WIDTH, | ||
176 | (x+1) * TILE_WIDTH, | ||
177 | MappableComponent::Boundary::Type::danger); | ||
178 | |||
179 | addBoundary( | ||
180 | mappable.upBoundaries, | ||
181 | (y+1) * TILE_HEIGHT, | ||
182 | x * TILE_WIDTH, | ||
183 | (x+1) * TILE_WIDTH, | ||
184 | MappableComponent::Boundary::Type::danger); | ||
185 | } | ||
186 | } | ||
187 | } | ||