diff options
Diffstat (limited to 'src/renderer/texture.cpp')
| -rw-r--r-- | src/renderer/texture.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
| diff --git a/src/renderer/texture.cpp b/src/renderer/texture.cpp new file mode 100644 index 0000000..04d5cf4 --- /dev/null +++ b/src/renderer/texture.cpp | |||
| @@ -0,0 +1,120 @@ | |||
| 1 | #include "texture.h" | ||
| 2 | #include <stdexcept> | ||
| 3 | #include <stb_image.h> | ||
| 4 | #include "renderer.h" | ||
| 5 | #include "util.h" | ||
| 6 | |||
| 7 | Texture::Texture( | ||
| 8 | int width, | ||
| 9 | int height) : | ||
| 10 | width_(width), | ||
| 11 | height_(height) | ||
| 12 | { | ||
| 13 | if (!Renderer::isSingletonInitialized()) | ||
| 14 | { | ||
| 15 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 16 | } | ||
| 17 | |||
| 18 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 19 | glTexImage2D( | ||
| 20 | GL_TEXTURE_2D, | ||
| 21 | 0, | ||
| 22 | GL_RGBA, | ||
| 23 | width_, | ||
| 24 | height_, | ||
| 25 | 0, | ||
| 26 | GL_RGBA, | ||
| 27 | GL_UNSIGNED_BYTE, | ||
| 28 | 0); | ||
| 29 | |||
| 30 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 31 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 32 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 33 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 34 | } | ||
| 35 | |||
| 36 | Texture::Texture(const char* filename) | ||
| 37 | { | ||
| 38 | if (!Renderer::isSingletonInitialized()) | ||
| 39 | { | ||
| 40 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 41 | } | ||
| 42 | |||
| 43 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 44 | unsigned char* data = stbi_load(filename, &width_, &height_, 0, 4); | ||
| 45 | flipImageData(data, width_, height_, 4); | ||
| 46 | glTexImage2D( | ||
| 47 | GL_TEXTURE_2D, | ||
| 48 | 0, | ||
| 49 | GL_RGBA, | ||
| 50 | width_, | ||
| 51 | height_, | ||
| 52 | 0, | ||
| 53 | GL_RGBA, | ||
| 54 | GL_UNSIGNED_BYTE, | ||
| 55 | data); | ||
| 56 | |||
| 57 | stbi_image_free(data); | ||
| 58 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 59 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 60 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 61 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 62 | } | ||
| 63 | |||
| 64 | Texture::Texture( | ||
| 65 | const Texture& tex) : | ||
| 66 | width_(tex.width_), | ||
| 67 | height_(tex.height_) | ||
| 68 | { | ||
| 69 | if (!Renderer::isSingletonInitialized()) | ||
| 70 | { | ||
| 71 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 72 | } | ||
| 73 | |||
| 74 | unsigned char* data = new unsigned char[4 * width_ * height_]; | ||
| 75 | glBindTexture(GL_TEXTURE_2D, tex.getId()); | ||
| 76 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
| 77 | |||
| 78 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 79 | glTexImage2D( | ||
| 80 | GL_TEXTURE_2D, | ||
| 81 | 0, | ||
| 82 | GL_RGBA, | ||
| 83 | width_, | ||
| 84 | height_, | ||
| 85 | 0, | ||
| 86 | GL_RGBA, | ||
| 87 | GL_UNSIGNED_BYTE, | ||
| 88 | data); | ||
| 89 | |||
| 90 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 91 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 92 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 93 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 94 | |||
| 95 | delete[] data; | ||
| 96 | } | ||
| 97 | |||
| 98 | Texture::Texture(Texture&& tex) : Texture(0, 0) | ||
| 99 | { | ||
| 100 | swap(*this, tex); | ||
| 101 | } | ||
| 102 | |||
| 103 | Texture& Texture::operator= (Texture tex) | ||
| 104 | { | ||
| 105 | swap(*this, tex); | ||
| 106 | |||
| 107 | return *this; | ||
| 108 | } | ||
| 109 | |||
| 110 | void swap(Texture& tex1, Texture& tex2) | ||
| 111 | { | ||
| 112 | std::swap(tex1.width_, tex2.width_); | ||
| 113 | std::swap(tex1.height_, tex2.height_); | ||
| 114 | std::swap(tex1.texture_, tex2.texture_); | ||
| 115 | } | ||
| 116 | |||
| 117 | Rectangle Texture::entirety() const | ||
| 118 | { | ||
| 119 | return {0, 0, width_, height_}; | ||
| 120 | } | ||
