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-rw-r--r--src/components/automatable.h4
-rw-r--r--src/components/playable.h4
-rw-r--r--src/components/ponderable.h10
-rw-r--r--src/components/realizable.h4
-rw-r--r--src/components/transformable.h13
5 files changed, 15 insertions, 20 deletions
diff --git a/src/components/automatable.h b/src/components/automatable.h index b37945f..c1fd1a3 100644 --- a/src/components/automatable.h +++ b/src/components/automatable.h
@@ -4,6 +4,7 @@
4#include "component.h" 4#include "component.h"
5#include <vector> 5#include <vector>
6#include <random> 6#include <random>
7#include "vector.h"
7 8
8class AutomatableComponent : public Component { 9class AutomatableComponent : public Component {
9public: 10public:
@@ -18,8 +19,7 @@ public:
18 * The horizontal and vertical speed, in pixels/sec, that the entity should 19 * The horizontal and vertical speed, in pixels/sec, that the entity should
19 * move at. 20 * move at.
20 */ 21 */
21 double speedX; 22 vec2d speed;
22 double speedY;
23 23
24 /** 24 /**
25 * The duration of the action in seconds. 25 * The duration of the action in seconds.
diff --git a/src/components/playable.h b/src/components/playable.h index 94d4326..b8af0f2 100644 --- a/src/components/playable.h +++ b/src/components/playable.h
@@ -3,6 +3,7 @@
3 3
4#include "component.h" 4#include "component.h"
5#include "entity_manager.h" 5#include "entity_manager.h"
6#include "vector.h"
6 7
7class PlayableComponent : public Component { 8class PlayableComponent : public Component {
8public: 9public:
@@ -24,8 +25,7 @@ public:
24 * @managed_by PlayingSystem 25 * @managed_by PlayingSystem
25 */ 26 */
26 size_t checkpointMapId; 27 size_t checkpointMapId;
27 double checkpointX; 28 vec2d checkpointPos;
28 double checkpointY;
29 29
30}; 30};
31 31
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index eff20e9..c0312b4 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h
@@ -4,6 +4,7 @@
4#include <set> 4#include <set>
5#include "component.h" 5#include "component.h"
6#include "entity_manager.h" 6#include "entity_manager.h"
7#include "vector.h"
7 8
8class PonderableComponent : public Component { 9class PonderableComponent : public Component {
9public: 10public:
@@ -45,14 +46,12 @@ public:
45 /** 46 /**
46 * The velocity of the body. 47 * The velocity of the body.
47 */ 48 */
48 double velX = 0.0; 49 vec2d vel = { 0.0, 0.0 };
49 double velY = 0.0;
50 50
51 /** 51 /**
52 * The acceleration of the body. 52 * The acceleration of the body.
53 */ 53 */
54 double accelX = 0.0; 54 vec2d accel = { 0.0, 0.0 };
55 double accelY = 0.0;
56 55
57 /** 56 /**
58 * The type of physical body that the entity is meant to assume. The body will 57 * The type of physical body that the entity is meant to assume. The body will
@@ -89,8 +88,7 @@ public:
89 * 88 *
90 * @managed_by PonderingSystem 89 * @managed_by PonderingSystem
91 */ 90 */
92 double relX; 91 vec2d rel = { 0.0, 0.0 };
93 double relY;
94 92
95 /** 93 /**
96 * The bodies that are being ferried by this body. 94 * The bodies that are being ferried by this body.
diff --git a/src/components/realizable.h b/src/components/realizable.h index 0858e7a..b749aeb 100644 --- a/src/components/realizable.h +++ b/src/components/realizable.h
@@ -5,6 +5,7 @@
5#include <set> 5#include <set>
6#include <map> 6#include <map>
7#include "entity_manager.h" 7#include "entity_manager.h"
8#include "vector.h"
8 9
9class RealizableComponent : public Component { 10class RealizableComponent : public Component {
10public: 11public:
@@ -31,8 +32,7 @@ public:
31 * @managed_by RealizingSystem 32 * @managed_by RealizingSystem
32 */ 33 */
33 int startingMapId; 34 int startingMapId;
34 int startingX; 35 vec2i startingPos;
35 int startingY;
36 36
37 /** 37 /**
38 * The set of map entities loaded by this entity. It is only intended for 38 * The set of map entities loaded by this entity. It is only intended for
diff --git a/src/components/transformable.h b/src/components/transformable.h index 6f3c2ef..bb21996 100644 --- a/src/components/transformable.h +++ b/src/components/transformable.h
@@ -2,6 +2,7 @@
2#define LOCATABLE_H_39E526CA 2#define LOCATABLE_H_39E526CA
3 3
4#include "component.h" 4#include "component.h"
5#include "vector.h"
5 6
6class TransformableComponent : public Component { 7class TransformableComponent : public Component {
7public: 8public:
@@ -15,24 +16,20 @@ public:
15 * so, use PonderingSystem::unferry on the body to ensure that it is not 16 * so, use PonderingSystem::unferry on the body to ensure that it is not
16 * ferried. 17 * ferried.
17 */ 18 */
18 double x; 19 vec2d pos;
19 double y;
20 20
21 /** 21 /**
22 * The size of the entity. 22 * The size of the entity.
23 */ 23 */
24 int w; 24 vec2i size;
25 int h;
26 25
27 /** 26 /**
28 * For prototypes, the original coordinates and size of the entity. 27 * For prototypes, the original coordinates and size of the entity.
29 * 28 *
30 * @managed_by RealizingSystem 29 * @managed_by RealizingSystem
31 */ 30 */
32 double origX; 31 vec2d origPos;
33 double origY; 32 vec2i origSize;
34 int origW;
35 int origH;
36}; 33};
37 34
38#endif /* end of include guard: LOCATABLE_H_39E526CA */ 35#endif /* end of include guard: LOCATABLE_H_39E526CA */