diff options
Diffstat (limited to 'src/components')
-rw-r--r-- | src/components/realizable.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/components/realizable.h b/src/components/realizable.h deleted file mode 100644 index b749aeb..0000000 --- a/src/components/realizable.h +++ /dev/null | |||
@@ -1,74 +0,0 @@ | |||
1 | #ifndef REALIZABLE_H_36D8D71E | ||
2 | #define REALIZABLE_H_36D8D71E | ||
3 | |||
4 | #include "component.h" | ||
5 | #include <set> | ||
6 | #include <map> | ||
7 | #include "entity_manager.h" | ||
8 | #include "vector.h" | ||
9 | |||
10 | class RealizableComponent : public Component { | ||
11 | public: | ||
12 | |||
13 | using id_type = EntityManager::id_type; | ||
14 | |||
15 | /** | ||
16 | * Path to the XML file containing the world definition. | ||
17 | * | ||
18 | * @managed_by RealizingSystem | ||
19 | */ | ||
20 | std::string worldFile; | ||
21 | |||
22 | /** | ||
23 | * Path to the XML file containing the map object prototype definitions. | ||
24 | * | ||
25 | * @managed_by RealizingSystem | ||
26 | */ | ||
27 | std::string prototypeFile; | ||
28 | |||
29 | /** | ||
30 | * Starting map and player location for a new game. | ||
31 | * | ||
32 | * @managed_by RealizingSystem | ||
33 | */ | ||
34 | int startingMapId; | ||
35 | vec2i startingPos; | ||
36 | |||
37 | /** | ||
38 | * The set of map entities loaded by this entity. It is only intended for | ||
39 | * there to be one realizable entity, so this should contain all loaded maps. | ||
40 | * The realizable entity has ownership of the loaded maps. | ||
41 | * | ||
42 | * @managed_by RealizingSystem | ||
43 | */ | ||
44 | std::set<id_type> maps; | ||
45 | |||
46 | /** | ||
47 | * A lookup table that translates a map ID to the entity representing that | ||
48 | * loaded map. | ||
49 | * | ||
50 | * @managed_by RealizingSystem | ||
51 | */ | ||
52 | std::map<size_t, id_type> entityByMapId; | ||
53 | |||
54 | /** | ||
55 | * The entity ID of the currently active map. | ||
56 | * | ||
57 | * @managed_by RealizingSystem | ||
58 | */ | ||
59 | id_type activeMap; | ||
60 | |||
61 | /** | ||
62 | * Whether or not a map has been activated yet. | ||
63 | * | ||
64 | * @managed_by RealizingSystem | ||
65 | */ | ||
66 | bool hasActiveMap = false; | ||
67 | |||
68 | /** | ||
69 | * The entity ID of the currently active player. | ||
70 | */ | ||
71 | id_type activePlayer; | ||
72 | }; | ||
73 | |||
74 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ | ||