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-rw-r--r--src/components/user_movement.cpp100
1 files changed, 0 insertions, 100 deletions
diff --git a/src/components/user_movement.cpp b/src/components/user_movement.cpp deleted file mode 100644 index e499fee..0000000 --- a/src/components/user_movement.cpp +++ /dev/null
@@ -1,100 +0,0 @@
1#include "user_movement.h"
2#include "renderer.h"
3
4void UserMovementComponent::input(Game& game, Entity& entity, int key, int action)
5{
6 if (action == GLFW_PRESS)
7 {
8 if (key == GLFW_KEY_LEFT)
9 {
10 holdingLeft = true;
11
12 if (!frozen)
13 {
14 entity.send(game, Message::Type::walkLeft);
15 }
16 } else if (key == GLFW_KEY_RIGHT)
17 {
18 holdingRight = true;
19
20 if (!frozen)
21 {
22 entity.send(game, Message::Type::walkRight);
23 }
24 } else if (key == GLFW_KEY_UP)
25 {
26 if (!frozen)
27 {
28 entity.send(game, Message::Type::jump);
29 }
30 } else if (key == GLFW_KEY_DOWN)
31 {
32 if (!frozen)
33 {
34 entity.send(game, Message::Type::canDrop);
35 }
36 }
37 } else if (action == GLFW_RELEASE)
38 {
39 if (key == GLFW_KEY_LEFT)
40 {
41 holdingLeft = false;
42
43 if (!frozen)
44 {
45 if (holdingRight)
46 {
47 entity.send(game, Message::Type::walkRight);
48 } else {
49 entity.send(game, Message::Type::stopWalking);
50 }
51 }
52 } else if (key == GLFW_KEY_RIGHT)
53 {
54 holdingRight = false;
55
56 if (!frozen)
57 {
58 if (holdingLeft)
59 {
60 entity.send(game, Message::Type::walkLeft);
61 } else {
62 entity.send(game, Message::Type::stopWalking);
63 }
64 }
65 } else if (key == GLFW_KEY_DOWN)
66 {
67 if (!frozen)
68 {
69 entity.send(game, Message::Type::cantDrop);
70 }
71 } else if (key == GLFW_KEY_UP)
72 {
73 if (!frozen)
74 {
75 entity.send(game, Message::Type::stopJump);
76 }
77 }
78 }
79}
80
81void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg)
82{
83 if (msg.type == Message::Type::die)
84 {
85 frozen = true;
86
87 entity.send(game, Message::Type::stopWalking);
88 } else if (msg.type == Message::Type::stopDying)
89 {
90 frozen = false;
91
92 if (holdingLeft)
93 {
94 entity.send(game, Message::Type::walkLeft);
95 } else if (holdingRight)
96 {
97 entity.send(game, Message::Type::walkRight);
98 }
99 }
100}