diff options
Diffstat (limited to 'src/components/playable.h')
| -rw-r--r-- | src/components/playable.h | 35 |
1 files changed, 35 insertions, 0 deletions
| diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..7404f1f --- /dev/null +++ b/src/components/playable.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef PLAYABLE_H_DDC566C3 | ||
| 2 | #define PLAYABLE_H_DDC566C3 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | #include "vector.h" | ||
| 7 | |||
| 8 | class PlayableComponent : public Component { | ||
| 9 | public: | ||
| 10 | |||
| 11 | using id_type = EntityManager::id_type; | ||
| 12 | |||
| 13 | /** | ||
| 14 | * The entity ID of the map that the player is on. | ||
| 15 | * | ||
| 16 | * @managed_by PlayingSystem | ||
| 17 | */ | ||
| 18 | id_type mapId; | ||
| 19 | |||
| 20 | /** | ||
| 21 | * The map ID and coordinates of the location that the player will spawn after | ||
| 22 | * dying. Note that the map ID here is a world description map ID, not an | ||
| 23 | * entity ID. | ||
| 24 | * | ||
| 25 | * @managed_by PlayingSystem | ||
| 26 | */ | ||
| 27 | size_t checkpointMapId; | ||
| 28 | vec2d checkpointPos; | ||
| 29 | |||
| 30 | bool checkpointMapObject = false; | ||
| 31 | size_t checkpointMapObjectIndex; | ||
| 32 | |||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: PLAYABLE_H_DDC566C3 */ | ||
