diff options
Diffstat (limited to 'src/components/map_collision.cpp')
| -rw-r--r-- | src/components/map_collision.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
| diff --git a/src/components/map_collision.cpp b/src/components/map_collision.cpp new file mode 100644 index 0000000..f385320 --- /dev/null +++ b/src/components/map_collision.cpp | |||
| @@ -0,0 +1,211 @@ | |||
| 1 | #include "map_collision.h" | ||
| 2 | #include "map.h" | ||
| 3 | #include "game.h" | ||
| 4 | |||
| 5 | MapCollisionComponent::MapCollisionComponent(const Map& map) : map(map) | ||
| 6 | { | ||
| 7 | addCollision(-6, 0, GAME_WIDTH, Direction::left, (map.getLeftMap() == nullptr) ? Collision::Type::wrap : Collision::Type::teleport); | ||
| 8 | addCollision(GAME_WIDTH+6, 0, GAME_WIDTH, Direction::right, (map.getRightMap() == nullptr) ? Collision::Type::reverse : Collision::Type::teleport); | ||
| 9 | |||
| 10 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 11 | { | ||
| 12 | int x = i % MAP_WIDTH; | ||
| 13 | int y = i / MAP_WIDTH; | ||
| 14 | int tile = map.getMapdata()[i]; | ||
| 15 | |||
| 16 | if ((tile > 0) && (tile < 28) && (!((tile >= 5) && (tile <= 7)))) | ||
| 17 | { | ||
| 18 | addCollision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::right, Collision::Type::wall); | ||
| 19 | addCollision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::left, Collision::Type::wall); | ||
| 20 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::wall); | ||
| 21 | addCollision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::up, Collision::Type::wall); | ||
| 22 | } else if ((tile >= 5) && (tile <= 7)) | ||
| 23 | { | ||
| 24 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::platform); | ||
| 25 | } else if (tile == 42) | ||
| 26 | { | ||
| 27 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::danger); | ||
| 28 | } | ||
| 29 | } | ||
| 30 | } | ||
| 31 | |||
| 32 | void MapCollisionComponent::addCollision(double axis, double lower, double | ||
| 33 | upper, Direction dir, Collision::Type type) | ||
| 34 | { | ||
| 35 | std::list<Collision>::iterator it; | ||
| 36 | |||
| 37 | switch (dir) | ||
| 38 | { | ||
| 39 | case Direction::up: | ||
| 40 | it = up_collisions.begin(); | ||
| 41 | for (; it!=up_collisions.end(); it++) | ||
| 42 | { | ||
| 43 | if (it->axis < axis) break; | ||
| 44 | } | ||
| 45 | |||
| 46 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 47 | |||
| 48 | break; | ||
| 49 | case Direction::down: | ||
| 50 | it = down_collisions.begin(); | ||
| 51 | for (; it!=down_collisions.end(); it++) | ||
| 52 | { | ||
| 53 | if (it->axis > axis) break; | ||
| 54 | } | ||
| 55 | |||
| 56 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 57 | |||
| 58 | break; | ||
| 59 | case Direction::left: | ||
| 60 | it = left_collisions.begin(); | ||
| 61 | for (; it!=left_collisions.end(); it++) | ||
| 62 | { | ||
| 63 | if (it->axis < axis) break; | ||
| 64 | } | ||
| 65 | |||
| 66 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 67 | |||
| 68 | break; | ||
| 69 | case Direction::right: | ||
| 70 | it = right_collisions.begin(); | ||
| 71 | for (; it!=right_collisions.end(); it++) | ||
| 72 | { | ||
| 73 | if (it->axis > axis) break; | ||
| 74 | } | ||
| 75 | |||
| 76 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 77 | |||
| 78 | break; | ||
| 79 | } | ||
| 80 | } | ||
| 81 | |||
| 82 | void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collider, std::pair<double, double> old_position) | ||
| 83 | { | ||
| 84 | if (collider.position.first < old_position.first) | ||
| 85 | { | ||
| 86 | for (auto collision : left_collisions) | ||
| 87 | { | ||
| 88 | if (collision.axis > old_position.first) continue; | ||
| 89 | if (collision.axis < collider.position.first) break; | ||
| 90 | |||
| 91 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
| 92 | { | ||
| 93 | // We have a collision! | ||
| 94 | processCollision(game, collider, collision, Direction::left, old_position); | ||
| 95 | |||
| 96 | break; | ||
| 97 | } | ||
| 98 | } | ||
| 99 | } else if (collider.position.first > old_position.first) | ||
| 100 | { | ||
| 101 | for (auto collision : right_collisions) | ||
| 102 | { | ||
| 103 | if (collision.axis < old_position.first+collider.size.first) continue; | ||
| 104 | if (collision.axis > collider.position.first+collider.size.first) break; | ||
| 105 | |||
| 106 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
| 107 | { | ||
| 108 | // We have a collision! | ||
| 109 | processCollision(game, collider, collision, Direction::right, old_position); | ||
| 110 | |||
| 111 | break; | ||
| 112 | } | ||
| 113 | } | ||
| 114 | } | ||
| 115 | |||
| 116 | if (collider.position.second < old_position.second) | ||
| 117 | { | ||
| 118 | for (auto collision : up_collisions) | ||
| 119 | { | ||
| 120 | if (collision.axis > old_position.second) continue; | ||
| 121 | if (collision.axis < collider.position.second) break; | ||
| 122 | |||
| 123 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
| 124 | { | ||
| 125 | // We have a collision! | ||
| 126 | processCollision(game, collider, collision, Direction::up, old_position); | ||
| 127 | |||
| 128 | break; | ||
| 129 | } | ||
| 130 | } | ||
| 131 | } else if (collider.position.second > old_position.second) | ||
| 132 | { | ||
| 133 | for (auto collision : down_collisions) | ||
| 134 | { | ||
| 135 | if (collision.axis < old_position.second+collider.size.second) continue; | ||
| 136 | if (collision.axis > collider.position.second+collider.size.second) break; | ||
| 137 | |||
| 138 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
| 139 | { | ||
| 140 | // We have a collision! | ||
| 141 | processCollision(game, collider, collision, Direction::down, old_position); | ||
| 142 | |||
| 143 | break; | ||
| 144 | } | ||
| 145 | } | ||
| 146 | } | ||
| 147 | } | ||
| 148 | |||
| 149 | void MapCollisionComponent::processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position) | ||
| 150 | { | ||
| 151 | if (collision.type == Collision::Type::wall) | ||
| 152 | { | ||
| 153 | if (dir == Direction::left) | ||
| 154 | { | ||
| 155 | collider.position.first = collision.axis; | ||
| 156 | collider.send(game, Message::Type::stopMovingHorizontally); | ||
| 157 | } else if (dir == Direction::right) | ||
| 158 | { | ||
| 159 | collider.position.first = collision.axis - collider.size.first; | ||
| 160 | collider.send(game, Message::Type::stopMovingHorizontally); | ||
| 161 | } else if (dir == Direction::up) | ||
| 162 | { | ||
| 163 | collider.position.second = collision.axis; | ||
| 164 | collider.send(game, Message::Type::stopMovingVertically); | ||
| 165 | } else if (dir == Direction::down) | ||
| 166 | { | ||
| 167 | collider.position.second = collision.axis - collider.size.second; | ||
| 168 | collider.send(game, Message::Type::hitTheGround); | ||
| 169 | } | ||
| 170 | } else if (collision.type == Collision::Type::wrap) | ||
| 171 | { | ||
| 172 | if (dir == Direction::left) | ||
| 173 | { | ||
| 174 | collider.position.first = GAME_WIDTH-collider.size.first/2; | ||
| 175 | } else if (dir == Direction::right) | ||
| 176 | { | ||
| 177 | collider.position.first = -collider.size.first/2; | ||
| 178 | } else if (dir == Direction::up) | ||
| 179 | { | ||
| 180 | collider.position.second = GAME_HEIGHT-collider.size.second/2-1; | ||
| 181 | } else if (dir == Direction::down) | ||
| 182 | { | ||
| 183 | collider.position.second = -collider.size.second/2; | ||
| 184 | } | ||
| 185 | } else if (collision.type == Collision::Type::teleport) | ||
| 186 | { | ||
| 187 | if (dir == Direction::left) | ||
| 188 | { | ||
| 189 | game.loadMap(*map.getLeftMap(), std::make_pair(GAME_WIDTH-collider.size.first/2, old_position.second)); | ||
| 190 | } else if (dir == Direction::right) | ||
| 191 | { | ||
| 192 | game.loadMap(*map.getRightMap(), std::make_pair(-collider.size.first/2, old_position.second)); | ||
| 193 | } | ||
| 194 | } else if (collision.type == Collision::Type::reverse) | ||
| 195 | { | ||
| 196 | if (dir == Direction::right) | ||
| 197 | { | ||
| 198 | collider.position.first = collision.axis - collider.size.first; | ||
| 199 | collider.send(game, Message::Type::walkLeft); | ||
| 200 | } | ||
| 201 | } else if (collision.type == Collision::Type::platform) | ||
| 202 | { | ||
| 203 | Message msg(Message::Type::drop); | ||
| 204 | msg.dropAxis = collision.axis; | ||
| 205 | |||
| 206 | collider.send(game, msg); | ||
| 207 | } else if (collision.type == Collision::Type::danger) | ||
| 208 | { | ||
| 209 | game.playerDie(); | ||
| 210 | } | ||
| 211 | } | ||
