diff options
Diffstat (limited to 'src/components.h')
| -rw-r--r-- | src/components.h | 93 |
1 files changed, 93 insertions, 0 deletions
| diff --git a/src/components.h b/src/components.h new file mode 100644 index 0000000..687eab1 --- /dev/null +++ b/src/components.h | |||
| @@ -0,0 +1,93 @@ | |||
| 1 | #ifndef COMPONENTS_H | ||
| 2 | #define COMPONENTS_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include <utility> | ||
| 6 | #include <list> | ||
| 7 | #include "map.h" | ||
| 8 | |||
| 9 | class UserMovementComponent : public Component { | ||
| 10 | public: | ||
| 11 | UserMovementComponent(Entity& parent) : Component(parent) {}; | ||
| 12 | void input(int key, int action); | ||
| 13 | |||
| 14 | private: | ||
| 15 | bool holdingLeft = false; | ||
| 16 | bool holdingRight = false; | ||
| 17 | }; | ||
| 18 | |||
| 19 | class PhysicsBodyComponent : public Component, public Collidable, public Locatable { | ||
| 20 | public: | ||
| 21 | PhysicsBodyComponent(Entity& parent) : Component(parent) {}; | ||
| 22 | void receive(message_t msg); | ||
| 23 | void tick(); | ||
| 24 | void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position); | ||
| 25 | }; | ||
| 26 | |||
| 27 | class PlayerSpriteComponent : public Component { | ||
| 28 | public: | ||
| 29 | PlayerSpriteComponent(Entity& parent, Locatable& physics); | ||
| 30 | ~PlayerSpriteComponent(); | ||
| 31 | void render(Texture* buffer); | ||
| 32 | void receive(message_t msg); | ||
| 33 | void tick(); | ||
| 34 | |||
| 35 | private: | ||
| 36 | Locatable& physics; | ||
| 37 | Texture* sprite; | ||
| 38 | int animFrame = 0; | ||
| 39 | bool facingLeft = false; | ||
| 40 | bool isMoving = false; | ||
| 41 | }; | ||
| 42 | |||
| 43 | class PlayerPhysicsComponent : public Component, public Locatable { | ||
| 44 | public: | ||
| 45 | PlayerPhysicsComponent(Entity& parent); | ||
| 46 | void tick(); | ||
| 47 | void receive(message_t msg); | ||
| 48 | |||
| 49 | private: | ||
| 50 | double jump_velocity; | ||
| 51 | double jump_gravity; | ||
| 52 | double jump_gravity_short; | ||
| 53 | int direction = 0; | ||
| 54 | bool canDrop = false; | ||
| 55 | }; | ||
| 56 | |||
| 57 | class MapRenderComponent : public Component { | ||
| 58 | public: | ||
| 59 | MapRenderComponent(Entity& parent, Map* map); | ||
| 60 | ~MapRenderComponent(); | ||
| 61 | void render(Texture* buffer); | ||
| 62 | |||
| 63 | private: | ||
| 64 | Texture* screen; | ||
| 65 | }; | ||
| 66 | |||
| 67 | enum direction_t { | ||
| 68 | up, left, down, right | ||
| 69 | }; | ||
| 70 | |||
| 71 | typedef struct { | ||
| 72 | int axis; | ||
| 73 | int lower; | ||
| 74 | int upper; | ||
| 75 | int type; | ||
| 76 | } collision_t; | ||
| 77 | |||
| 78 | class MapCollisionComponent : public Component, public Collidable { | ||
| 79 | public: | ||
| 80 | MapCollisionComponent(Entity& parent, Map* map); | ||
| 81 | void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position); | ||
| 82 | |||
| 83 | private: | ||
| 84 | void add_collision(int axis, int lower, int upper, direction_t dir, int type); | ||
| 85 | |||
| 86 | std::list<collision_t> left_collisions; | ||
| 87 | std::list<collision_t> right_collisions; | ||
| 88 | std::list<collision_t> up_collisions; | ||
| 89 | std::list<collision_t> down_collisions; | ||
| 90 | Map* map; | ||
| 91 | }; | ||
| 92 | |||
| 93 | #endif | ||
