diff options
Diffstat (limited to 'src/components.cpp')
| -rw-r--r-- | src/components.cpp | 537 |
1 files changed, 537 insertions, 0 deletions
| diff --git a/src/components.cpp b/src/components.cpp new file mode 100644 index 0000000..f9c7c10 --- /dev/null +++ b/src/components.cpp | |||
| @@ -0,0 +1,537 @@ | |||
| 1 | #include "components.h" | ||
| 2 | #include "game.h" | ||
| 3 | |||
| 4 | // User movement component | ||
| 5 | |||
| 6 | void UserMovementComponent::input(int key, int action) | ||
| 7 | { | ||
| 8 | if (action == GLFW_PRESS) | ||
| 9 | { | ||
| 10 | if (key == GLFW_KEY_LEFT) | ||
| 11 | { | ||
| 12 | holdingLeft = true; | ||
| 13 | |||
| 14 | message_t msg; | ||
| 15 | msg.type = CM_WALK_LEFT; | ||
| 16 | |||
| 17 | entity.send(msg); | ||
| 18 | } else if (key == GLFW_KEY_RIGHT) | ||
| 19 | { | ||
| 20 | holdingRight = true; | ||
| 21 | |||
| 22 | message_t msg; | ||
| 23 | msg.type = CM_WALK_RIGHT; | ||
| 24 | |||
| 25 | entity.send(msg); | ||
| 26 | } else if (key == GLFW_KEY_UP) | ||
| 27 | { | ||
| 28 | message_t msg; | ||
| 29 | msg.type = CM_JUMP; | ||
| 30 | |||
| 31 | entity.send(msg); | ||
| 32 | } else if (key == GLFW_KEY_DOWN) | ||
| 33 | { | ||
| 34 | message_t msg; | ||
| 35 | msg.type = CM_CAN_DROP; | ||
| 36 | |||
| 37 | entity.send(msg); | ||
| 38 | } | ||
| 39 | } else if (action == GLFW_RELEASE) | ||
| 40 | { | ||
| 41 | if (key == GLFW_KEY_LEFT) | ||
| 42 | { | ||
| 43 | holdingLeft = false; | ||
| 44 | |||
| 45 | if (holdingRight) | ||
| 46 | { | ||
| 47 | message_t msg; | ||
| 48 | msg.type = CM_WALK_RIGHT; | ||
| 49 | |||
| 50 | entity.send(msg); | ||
| 51 | } else { | ||
| 52 | message_t msg; | ||
| 53 | msg.type = CM_STOP_WALKING; | ||
| 54 | |||
| 55 | entity.send(msg); | ||
| 56 | } | ||
| 57 | } else if (key == GLFW_KEY_RIGHT) | ||
| 58 | { | ||
| 59 | holdingRight = false; | ||
| 60 | |||
| 61 | if (holdingLeft) | ||
| 62 | { | ||
| 63 | message_t msg; | ||
| 64 | msg.type = CM_WALK_LEFT; | ||
| 65 | |||
| 66 | entity.send(msg); | ||
| 67 | } else { | ||
| 68 | message_t msg; | ||
| 69 | msg.type = CM_STOP_WALKING; | ||
| 70 | |||
| 71 | entity.send(msg); | ||
| 72 | } | ||
| 73 | } else if (key == GLFW_KEY_DOWN) | ||
| 74 | { | ||
| 75 | message_t msg; | ||
| 76 | msg.type = CM_CANT_DROP; | ||
| 77 | |||
| 78 | entity.send(msg); | ||
| 79 | } else if (key == GLFW_KEY_UP) | ||
| 80 | { | ||
| 81 | message_t msg; | ||
| 82 | msg.type = CM_STOP_JUMP; | ||
| 83 | |||
| 84 | entity.send(msg); | ||
| 85 | } | ||
| 86 | } | ||
| 87 | } | ||
| 88 | |||
| 89 | // Physics component | ||
| 90 | |||
| 91 | void PhysicsBodyComponent::receive(message_t msg) | ||
| 92 | { | ||
| 93 | if (msg.type == CM_WALK_LEFT) | ||
| 94 | { | ||
| 95 | velocity.first = -1.5; | ||
| 96 | } else if (msg.type == CM_WALK_RIGHT) | ||
| 97 | { | ||
| 98 | velocity.first = 1.5; | ||
| 99 | } else if (msg.type == CM_STOP_WALKING) | ||
| 100 | { | ||
| 101 | velocity.first = 0.0; | ||
| 102 | } | ||
| 103 | } | ||
| 104 | |||
| 105 | void PhysicsBodyComponent::tick() | ||
| 106 | { | ||
| 107 | velocity.first += accel.first; | ||
| 108 | velocity.second += accel.second; | ||
| 109 | |||
| 110 | position.first += velocity.first; | ||
| 111 | position.second += velocity.second; | ||
| 112 | } | ||
| 113 | |||
| 114 | void PhysicsBodyComponent::detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) | ||
| 115 | { | ||
| 116 | // If already colliding, do nothing! | ||
| 117 | if ((old_position.first + physics.size.first > this->position.first) | ||
| 118 | && (old_position.first < this->position.first + this->size.first) | ||
| 119 | && (old_position.second + physics.size.second > this->position.second) | ||
| 120 | && (old_position.second < this->position.second + this->size.second)) | ||
| 121 | { | ||
| 122 | return; | ||
| 123 | } | ||
| 124 | |||
| 125 | // If newly colliding, SHOCK AND HORROR! | ||
| 126 | if ((physics.position.first + physics.size.first > this->position.first) | ||
| 127 | && (physics.position.first < this->position.first + this->size.first) | ||
| 128 | && (physics.position.second + physics.size.second > this->position.second) | ||
| 129 | && (physics.position.second < this->position.second + this->size.second)) | ||
| 130 | { | ||
| 131 | message_t msg; | ||
| 132 | msg.type = CM_COLLISION; | ||
| 133 | msg.collisionEntity = &player; | ||
| 134 | |||
| 135 | entity.send(msg); | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | // Render player | ||
| 140 | |||
| 141 | PlayerSpriteComponent::PlayerSpriteComponent(Entity& entity, Locatable& physics) : Component(entity), physics(physics) | ||
| 142 | { | ||
| 143 | sprite = loadTextureFromFile("../res/Starla.png"); | ||
| 144 | } | ||
| 145 | |||
| 146 | PlayerSpriteComponent::~PlayerSpriteComponent() | ||
| 147 | { | ||
| 148 | destroyTexture(sprite); | ||
| 149 | } | ||
| 150 | |||
| 151 | void PlayerSpriteComponent::render(Texture* buffer) | ||
| 152 | { | ||
| 153 | int frame = 0; | ||
| 154 | if (isMoving) | ||
| 155 | { | ||
| 156 | frame += 2; | ||
| 157 | |||
| 158 | if (animFrame < 10) | ||
| 159 | { | ||
| 160 | frame += 2; | ||
| 161 | } | ||
| 162 | } | ||
| 163 | if (facingLeft) frame++; | ||
| 164 | |||
| 165 | Rectangle src_rect(frame*10, 0, 10, 12); | ||
| 166 | Rectangle dst_rect((int) physics.position.first, (int) physics.position.second, physics.size.first, physics.size.second); | ||
| 167 | blitTexture(sprite, buffer, &src_rect, &dst_rect); | ||
| 168 | } | ||
| 169 | |||
| 170 | void PlayerSpriteComponent::receive(message_t msg) | ||
| 171 | { | ||
| 172 | if (msg.type == CM_WALK_LEFT) | ||
| 173 | { | ||
| 174 | facingLeft = true; | ||
| 175 | isMoving = true; | ||
| 176 | } else if (msg.type == CM_WALK_RIGHT) | ||
| 177 | { | ||
| 178 | facingLeft = false; | ||
| 179 | isMoving = true; | ||
| 180 | } else if (msg.type == CM_STOP_WALKING) | ||
| 181 | { | ||
| 182 | isMoving = false; | ||
| 183 | } | ||
| 184 | } | ||
| 185 | |||
| 186 | void PlayerSpriteComponent::tick() | ||
| 187 | { | ||
| 188 | animFrame++; | ||
| 189 | animFrame %= 20; | ||
| 190 | } | ||
| 191 | |||
| 192 | // Player physics | ||
| 193 | |||
| 194 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 195 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 196 | |||
| 197 | PlayerPhysicsComponent::PlayerPhysicsComponent(Entity& entity) : Component(entity) | ||
| 198 | { | ||
| 199 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); | ||
| 200 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); | ||
| 201 | jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233*FRAMES_PER_SECOND); | ||
| 202 | |||
| 203 | accel.second = jump_gravity_short; | ||
| 204 | } | ||
| 205 | |||
| 206 | void PlayerPhysicsComponent::receive(message_t msg) | ||
| 207 | { | ||
| 208 | if (msg.type == CM_WALK_LEFT) | ||
| 209 | { | ||
| 210 | velocity.first = -1.5; | ||
| 211 | direction = -1; | ||
| 212 | } else if (msg.type == CM_WALK_RIGHT) | ||
| 213 | { | ||
| 214 | velocity.first = 1.5; | ||
| 215 | direction = 1; | ||
| 216 | } else if (msg.type == CM_STOP_WALKING) | ||
| 217 | { | ||
| 218 | velocity.first = 0.0; | ||
| 219 | direction = 0; | ||
| 220 | } else if (msg.type == CM_JUMP) | ||
| 221 | { | ||
| 222 | velocity.second = jump_velocity; | ||
| 223 | accel.second = jump_gravity; | ||
| 224 | } else if (msg.type == CM_STOP_JUMP) | ||
| 225 | { | ||
| 226 | accel.second = jump_gravity_short; | ||
| 227 | } else if (msg.type == CM_CAN_DROP) | ||
| 228 | { | ||
| 229 | canDrop = true; | ||
| 230 | } else if (msg.type == CM_CANT_DROP) | ||
| 231 | { | ||
| 232 | canDrop = false; | ||
| 233 | } else if (msg.type == CM_DROP) | ||
| 234 | { | ||
| 235 | if (canDrop) | ||
| 236 | { | ||
| 237 | canDrop = false; | ||
| 238 | } else { | ||
| 239 | position.second = msg.dropAxis - size.second; | ||
| 240 | velocity.second = 0; | ||
| 241 | } | ||
| 242 | } | ||
| 243 | } | ||
| 244 | |||
| 245 | void PlayerPhysicsComponent::tick() | ||
| 246 | { | ||
| 247 | // Continue walking even if blocked earlier | ||
| 248 | if (velocity.first == 0) | ||
| 249 | { | ||
| 250 | if (direction < 0) | ||
| 251 | { | ||
| 252 | velocity.first = -1.5; | ||
| 253 | } else if (direction > 0) | ||
| 254 | { | ||
| 255 | velocity.first = 1.5; | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | // Increase gravity at the height of jump | ||
| 260 | if ((accel.second == jump_gravity) && (velocity.second >= 0)) | ||
| 261 | { | ||
| 262 | accel.second = jump_gravity_short; | ||
| 263 | } | ||
| 264 | |||
| 265 | // Apply acceleration | ||
| 266 | velocity.first += accel.first; | ||
| 267 | velocity.second += accel.second; | ||
| 268 | |||
| 269 | // Terminal velocity | ||
| 270 | if (velocity.first < -16) velocity.first = -16; | ||
| 271 | if (velocity.first > 16) velocity.first = 16; | ||
| 272 | if (velocity.second < -16) velocity.second = -16; | ||
| 273 | if (velocity.second > 16) velocity.second = 16; | ||
| 274 | |||
| 275 | // Do the movement | ||
| 276 | std::pair<double, double> old_position = std::make_pair(position.first, position.second); | ||
| 277 | position.first += velocity.first; | ||
| 278 | position.second += velocity.second; | ||
| 279 | |||
| 280 | // Check for collisions | ||
| 281 | for (auto it = entity.world->bodies.begin(); it != entity.world->bodies.end(); it++) | ||
| 282 | { | ||
| 283 | auto poop = *it; | ||
| 284 | poop->detectCollision(entity, *this, old_position); | ||
| 285 | } | ||
| 286 | } | ||
| 287 | |||
| 288 | // Map rendering | ||
| 289 | |||
| 290 | MapRenderComponent::MapRenderComponent(Entity& entity, Map* map) : Component(entity) | ||
| 291 | { | ||
| 292 | screen = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 293 | fillTexture(screen, NULL, 0, 0, 0); | ||
| 294 | |||
| 295 | Texture* tiles = loadTextureFromFile("../res/tiles.png"); | ||
| 296 | |||
| 297 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 298 | { | ||
| 299 | int tile = map->mapdata()[i]; | ||
| 300 | int x = i % MAP_WIDTH; | ||
| 301 | int y = i / MAP_WIDTH; | ||
| 302 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 303 | Rectangle src(tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 304 | |||
| 305 | if (tile > 0) | ||
| 306 | { | ||
| 307 | blitTexture(tiles, screen, &src, &dst); | ||
| 308 | } | ||
| 309 | } | ||
| 310 | |||
| 311 | destroyTexture(tiles); | ||
| 312 | |||
| 313 | Texture* font = loadTextureFromFile("../res/font.bmp"); | ||
| 314 | const char* map_name = map->title(); | ||
| 315 | int start_x = (40/2) - (strlen(map_name)/2); | ||
| 316 | for (size_t i=0; i<strlen(map_name); i++) | ||
| 317 | { | ||
| 318 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | ||
| 319 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | ||
| 320 | blitTexture(font, screen, &srcRect, &dstRect); | ||
| 321 | } | ||
| 322 | |||
| 323 | destroyTexture(font); | ||
| 324 | } | ||
| 325 | |||
| 326 | MapRenderComponent::~MapRenderComponent() | ||
| 327 | { | ||
| 328 | destroyTexture(screen); | ||
| 329 | } | ||
| 330 | |||
| 331 | void MapRenderComponent::render(Texture* buffer) | ||
| 332 | { | ||
| 333 | blitTexture(screen, buffer, NULL, NULL); | ||
| 334 | } | ||
| 335 | |||
| 336 | // Map collision | ||
| 337 | |||
| 338 | MapCollisionComponent::MapCollisionComponent(Entity& entity, Map* map) : Component(entity) | ||
| 339 | { | ||
| 340 | this->map = map; | ||
| 341 | |||
| 342 | add_collision(-6, 0, GAME_WIDTH, left, (map->getLeftMap() == NULL) ? 1 : 2); | ||
| 343 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (map->getRightMap() == NULL) ? 3 : 2); | ||
| 344 | |||
| 345 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 346 | { | ||
| 347 | int x = i % MAP_WIDTH; | ||
| 348 | int y = i / MAP_WIDTH; | ||
| 349 | int tile = map->mapdata()[i]; | ||
| 350 | |||
| 351 | if ((tile > 0) && (!((tile >= 5) && (tile <= 7)))) | ||
| 352 | { | ||
| 353 | add_collision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, right, 0); | ||
| 354 | add_collision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, left, 0); | ||
| 355 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 356 | add_collision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, up, 0); | ||
| 357 | } else if ((tile >= 5) && (tile <= 7)) | ||
| 358 | { | ||
| 359 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 3); | ||
| 360 | } | ||
| 361 | } | ||
| 362 | } | ||
| 363 | |||
| 364 | void MapCollisionComponent::add_collision(int axis, int lower, int upper, direction_t dir, int type) | ||
| 365 | { | ||
| 366 | std::list<collision_t>::iterator it; | ||
| 367 | |||
| 368 | switch (dir) | ||
| 369 | { | ||
| 370 | case up: | ||
| 371 | it = up_collisions.begin(); | ||
| 372 | for (; it!=up_collisions.end(); it++) | ||
| 373 | { | ||
| 374 | if (it->axis < axis) break; | ||
| 375 | } | ||
| 376 | |||
| 377 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 378 | |||
| 379 | break; | ||
| 380 | case down: | ||
| 381 | it = down_collisions.begin(); | ||
| 382 | for (; it!=down_collisions.end(); it++) | ||
| 383 | { | ||
| 384 | if (it->axis > axis) break; | ||
| 385 | } | ||
| 386 | |||
| 387 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 388 | |||
| 389 | break; | ||
| 390 | case left: | ||
| 391 | it = left_collisions.begin(); | ||
| 392 | for (; it!=left_collisions.end(); it++) | ||
| 393 | { | ||
| 394 | if (it->axis < axis) break; | ||
| 395 | } | ||
| 396 | |||
| 397 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 398 | |||
| 399 | break; | ||
| 400 | case right: | ||
| 401 | it = right_collisions.begin(); | ||
| 402 | for (; it!=right_collisions.end(); it++) | ||
| 403 | { | ||
| 404 | if (it->axis > axis) break; | ||
| 405 | } | ||
| 406 | |||
| 407 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 408 | |||
| 409 | break; | ||
| 410 | } | ||
| 411 | } | ||
| 412 | |||
| 413 | void MapCollisionComponent::detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) | ||
| 414 | { | ||
| 415 | int fixed_x = (int) physics.position.first; | ||
| 416 | int fixed_y = (int) physics.position.second; | ||
| 417 | int fixed_ox = (int) old_position.first; | ||
| 418 | int fixed_oy = (int) old_position.second; | ||
| 419 | |||
| 420 | if (fixed_x < fixed_ox) | ||
| 421 | { | ||
| 422 | for (auto it=left_collisions.begin(); it!=left_collisions.end(); it++) | ||
| 423 | { | ||
| 424 | if (it->axis > fixed_ox) continue; | ||
| 425 | if (it->axis < fixed_x) break; | ||
| 426 | |||
| 427 | if ((fixed_oy+physics.size.second > it->lower) && (fixed_oy < it->upper)) | ||
| 428 | { | ||
| 429 | // We have a collision! | ||
| 430 | if (it->type == 0) | ||
| 431 | { | ||
| 432 | physics.position.first = it->axis; | ||
| 433 | physics.velocity.first = 0; | ||
| 434 | } else if (it->type == 1) | ||
| 435 | { | ||
| 436 | physics.position.first = GAME_WIDTH-physics.size.first/2; | ||
| 437 | } else if (it->type == 2) | ||
| 438 | { | ||
| 439 | physics.position.first = GAME_WIDTH-physics.size.first/2; | ||
| 440 | Game::getInstance().loadMap(map->getLeftMap()); | ||
| 441 | } | ||
| 442 | |||
| 443 | break; | ||
| 444 | } | ||
| 445 | } | ||
| 446 | } else if (fixed_x > fixed_ox) | ||
| 447 | { | ||
| 448 | for (auto it=right_collisions.begin(); it!=right_collisions.end(); it++) | ||
| 449 | { | ||
| 450 | if (it->axis < fixed_ox+physics.size.first) continue; | ||
| 451 | if (it->axis > fixed_x+physics.size.first) break; | ||
| 452 | |||
| 453 | if ((fixed_oy+physics.size.second > it->lower) && (fixed_oy < it->upper)) | ||
| 454 | { | ||
| 455 | // We have a collision! | ||
| 456 | if (it->type == 0) | ||
| 457 | { | ||
| 458 | physics.position.first = it->axis - physics.size.first; | ||
| 459 | physics.velocity.first = 0; | ||
| 460 | } else if (it->type == 1) | ||
| 461 | { | ||
| 462 | physics.position.first = -physics.size.first/2; | ||
| 463 | } else if (it->type == 2) | ||
| 464 | { | ||
| 465 | physics.position.first = -physics.size.first/2; | ||
| 466 | Game::getInstance().loadMap(map->getRightMap()); | ||
| 467 | } else if (it->type == 3) | ||
| 468 | { | ||
| 469 | physics.position.first = it->axis - physics.size.first; | ||
| 470 | |||
| 471 | message_t msg; | ||
| 472 | msg.type = CM_WALK_LEFT; | ||
| 473 | player.send(msg); | ||
| 474 | } | ||
| 475 | |||
| 476 | break; | ||
| 477 | } | ||
| 478 | } | ||
| 479 | } | ||
| 480 | |||
| 481 | fixed_x = (int) physics.position.first; | ||
| 482 | fixed_y = (int) physics.position.second; | ||
| 483 | |||
| 484 | if (fixed_y < fixed_oy) | ||
| 485 | { | ||
| 486 | for (auto it=up_collisions.begin(); it!=up_collisions.end(); it++) | ||
| 487 | { | ||
| 488 | if (it->axis > fixed_oy) continue; | ||
| 489 | if (it->axis < fixed_y) break; | ||
| 490 | |||
| 491 | if ((fixed_x+physics.size.first > it->lower) && (fixed_x < it->upper)) | ||
| 492 | { | ||
| 493 | // We have a collision! | ||
| 494 | if (it->type == 0) | ||
| 495 | { | ||
| 496 | physics.position.second = it->axis; | ||
| 497 | physics.velocity.second = 0; | ||
| 498 | } else if (it->type == 1) | ||
| 499 | { | ||
| 500 | physics.position.second = GAME_HEIGHT-physics.size.second/2-1; | ||
| 501 | } | ||
| 502 | |||
| 503 | break; | ||
| 504 | } | ||
| 505 | } | ||
| 506 | } else if (fixed_y > fixed_oy) | ||
| 507 | { | ||
| 508 | for (auto it=down_collisions.begin(); it!=down_collisions.end(); it++) | ||
| 509 | { | ||
| 510 | if (it->axis < fixed_oy+physics.size.second) continue; | ||
| 511 | if (it->axis > fixed_y+physics.size.second) break; | ||
| 512 | |||
| 513 | if ((fixed_x+physics.size.first > it->lower) && (fixed_x < it->upper)) | ||
| 514 | { | ||
| 515 | // We have a collision! | ||
| 516 | if (it->type == 0) | ||
| 517 | { | ||
| 518 | physics.position.second = it->axis - physics.size.second; | ||
| 519 | physics.velocity.second = 0; | ||
| 520 | //mob->onGround = true; | ||
| 521 | } else if (it->type == 1) | ||
| 522 | { | ||
| 523 | physics.position.second = -physics.size.second/2; | ||
| 524 | } else if (it->type == 3) | ||
| 525 | { | ||
| 526 | message_t msg; | ||
| 527 | msg.type = CM_DROP; | ||
| 528 | msg.dropAxis = it->axis; | ||
| 529 | |||
| 530 | player.send(msg); | ||
| 531 | } | ||
| 532 | |||
| 533 | break; | ||
| 534 | } | ||
| 535 | } | ||
| 536 | } | ||
| 537 | } | ||
