diff options
-rw-r--r-- | src/components.cpp | 30 | ||||
-rw-r--r-- | src/components.h | 2 | ||||
-rw-r--r-- | src/renderer.cpp | 6 | ||||
-rw-r--r-- | src/renderer.h | 6 |
4 files changed, 32 insertions, 12 deletions
diff --git a/src/components.cpp b/src/components.cpp index 4d62a87..11350ea 100644 --- a/src/components.cpp +++ b/src/components.cpp | |||
@@ -395,7 +395,12 @@ void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collide | |||
395 | if ((fixed_oy+collider.size.second > collision.lower) && (fixed_oy < collision.upper)) | 395 | if ((fixed_oy+collider.size.second > collision.lower) && (fixed_oy < collision.upper)) |
396 | { | 396 | { |
397 | // We have a collision! | 397 | // We have a collision! |
398 | processCollision(game, collider, collision, Direction::left); | 398 | if (processCollision(game, collider, collision, Direction::left)) |
399 | { | ||
400 | collider.position.second = old_position.second; | ||
401 | |||
402 | return; | ||
403 | } | ||
399 | 404 | ||
400 | break; | 405 | break; |
401 | } | 406 | } |
@@ -410,7 +415,12 @@ void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collide | |||
410 | if ((fixed_oy+collider.size.second > collision.lower) && (fixed_oy < collision.upper)) | 415 | if ((fixed_oy+collider.size.second > collision.lower) && (fixed_oy < collision.upper)) |
411 | { | 416 | { |
412 | // We have a collision! | 417 | // We have a collision! |
413 | processCollision(game, collider, collision, Direction::right); | 418 | if (processCollision(game, collider, collision, Direction::right)) |
419 | { | ||
420 | collider.position.second = old_position.second; | ||
421 | |||
422 | return; | ||
423 | } | ||
414 | 424 | ||
415 | break; | 425 | break; |
416 | } | 426 | } |
@@ -430,7 +440,10 @@ void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collide | |||
430 | if ((fixed_x+collider.size.first > collision.lower) && (fixed_x < collision.upper)) | 440 | if ((fixed_x+collider.size.first > collision.lower) && (fixed_x < collision.upper)) |
431 | { | 441 | { |
432 | // We have a collision! | 442 | // We have a collision! |
433 | processCollision(game, collider, collision, Direction::up); | 443 | if (processCollision(game, collider, collision, Direction::up)) |
444 | { | ||
445 | return; | ||
446 | } | ||
434 | 447 | ||
435 | break; | 448 | break; |
436 | } | 449 | } |
@@ -445,7 +458,10 @@ void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collide | |||
445 | if ((fixed_x+collider.size.first > collision.lower) && (fixed_x < collision.upper)) | 458 | if ((fixed_x+collider.size.first > collision.lower) && (fixed_x < collision.upper)) |
446 | { | 459 | { |
447 | // We have a collision! | 460 | // We have a collision! |
448 | processCollision(game, collider, collision, Direction::down); | 461 | if (processCollision(game, collider, collision, Direction::down)) |
462 | { | ||
463 | return; | ||
464 | } | ||
449 | 465 | ||
450 | break; | 466 | break; |
451 | } | 467 | } |
@@ -453,7 +469,7 @@ void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collide | |||
453 | } | 469 | } |
454 | } | 470 | } |
455 | 471 | ||
456 | void MapCollisionComponent::processCollision(Game& game, Entity& collider, Collision collision, Direction dir) | 472 | bool MapCollisionComponent::processCollision(Game& game, Entity& collider, Collision collision, Direction dir) |
457 | { | 473 | { |
458 | if (collision.type == 0) | 474 | if (collision.type == 0) |
459 | { | 475 | { |
@@ -508,6 +524,8 @@ void MapCollisionComponent::processCollision(Game& game, Entity& collider, Colli | |||
508 | collider.position.first = -collider.size.first/2; | 524 | collider.position.first = -collider.size.first/2; |
509 | game.loadMap(*rightMap); | 525 | game.loadMap(*rightMap); |
510 | } | 526 | } |
527 | |||
528 | return true; | ||
511 | } else if (collision.type == 3) | 529 | } else if (collision.type == 3) |
512 | { | 530 | { |
513 | if (dir == Direction::right) | 531 | if (dir == Direction::right) |
@@ -524,4 +542,6 @@ void MapCollisionComponent::processCollision(Game& game, Entity& collider, Colli | |||
524 | 542 | ||
525 | collider.send(game, msg); | 543 | collider.send(game, msg); |
526 | } | 544 | } |
545 | |||
546 | return false; | ||
527 | } | 547 | } |
diff --git a/src/components.h b/src/components.h index 985025c..2585d73 100644 --- a/src/components.h +++ b/src/components.h | |||
@@ -83,7 +83,7 @@ class MapCollisionComponent : public Component { | |||
83 | }; | 83 | }; |
84 | 84 | ||
85 | void addCollision(int axis, int lower, int upper, Direction dir, int type); | 85 | void addCollision(int axis, int lower, int upper, Direction dir, int type); |
86 | void processCollision(Game& game, Entity& collider, Collision collision, Direction dir); | 86 | bool processCollision(Game& game, Entity& collider, Collision collision, Direction dir); |
87 | 87 | ||
88 | std::list<Collision> left_collisions; | 88 | std::list<Collision> left_collisions; |
89 | std::list<Collision> right_collisions; | 89 | std::list<Collision> right_collisions; |
diff --git a/src/renderer.cpp b/src/renderer.cpp index cf6b2bd..f01d72a 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -613,7 +613,7 @@ void Texture::fill(Rectangle dstrect, int r, int g, int b) | |||
613 | glDeleteBuffers(1, &vertexbuffer); | 613 | glDeleteBuffers(1, &vertexbuffer); |
614 | } | 614 | } |
615 | 615 | ||
616 | void Texture::blit(Texture& srctex, Rectangle srcrect, Rectangle dstrect) | 616 | void Texture::blit(const Texture& srctex, Rectangle srcrect, Rectangle dstrect) |
617 | { | 617 | { |
618 | if (!rendererInitialized) | 618 | if (!rendererInitialized) |
619 | { | 619 | { |
@@ -710,7 +710,7 @@ void bloomPass1(GLuint srcTex, GLuint dstTex, bool horizontal, glm::vec2 srcRes, | |||
710 | glDisableVertexAttribArray(0); | 710 | glDisableVertexAttribArray(0); |
711 | } | 711 | } |
712 | 712 | ||
713 | void Texture::renderScreen() | 713 | void Texture::renderScreen() const |
714 | { | 714 | { |
715 | if (!rendererInitialized) | 715 | if (!rendererInitialized) |
716 | { | 716 | { |
@@ -851,7 +851,7 @@ void Texture::renderScreen() | |||
851 | curBuf = (curBuf + 1) % 2; | 851 | curBuf = (curBuf + 1) % 2; |
852 | } | 852 | } |
853 | 853 | ||
854 | Rectangle Texture::entirety() | 854 | Rectangle Texture::entirety() const |
855 | { | 855 | { |
856 | return {0, 0, width, height}; | 856 | return {0, 0, width, height}; |
857 | } | 857 | } |
diff --git a/src/renderer.h b/src/renderer.h index 509e935..377b9ee 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
@@ -21,9 +21,9 @@ class Texture { | |||
21 | Texture& operator= (Texture tex); | 21 | Texture& operator= (Texture tex); |
22 | friend void swap(Texture& tex1, Texture& tex2); | 22 | friend void swap(Texture& tex1, Texture& tex2); |
23 | void fill(Rectangle loc, int r, int g, int b); | 23 | void fill(Rectangle loc, int r, int g, int b); |
24 | void blit(Texture& src, Rectangle srcrect, Rectangle dstrect); | 24 | void blit(const Texture& src, Rectangle srcrect, Rectangle dstrect); |
25 | void renderScreen(); | 25 | void renderScreen() const; |
26 | Rectangle entirety(); | 26 | Rectangle entirety() const; |
27 | 27 | ||
28 | private: | 28 | private: |
29 | GLuint texID; | 29 | GLuint texID; |