diff options
| -rw-r--r-- | scripts/checkpoint.lua | 2 | ||||
| -rw-r--r-- | src/game.cpp | 6 | ||||
| -rw-r--r-- | src/systems/scripting.cpp | 5 |
3 files changed, 6 insertions, 7 deletions
| diff --git a/scripts/checkpoint.lua b/scripts/checkpoint.lua index a5c8c54..04cf357 100644 --- a/scripts/checkpoint.lua +++ b/scripts/checkpoint.lua | |||
| @@ -13,5 +13,7 @@ function checkpoint.OnTouch(id, player) | |||
| 13 | player:playable().checkpointMapObjectIndex = | 13 | player:playable().checkpointMapObjectIndex = |
| 14 | id:prototypable().mapObjectIndex | 14 | id:prototypable().mapObjectIndex |
| 15 | player:playable().checkpointPos = player:transformable().pos | 15 | player:playable().checkpointPos = player:transformable().pos |
| 16 | |||
| 17 | playSound("res/Pickup_Coin23.wav", 0.25) | ||
| 16 | end | 18 | end |
| 17 | end | 19 | end |
| diff --git a/src/game.cpp b/src/game.cpp index c76349f..eb57bc6 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -1,9 +1,4 @@ | |||
| 1 | #include "game.h" | 1 | #include "game.h" |
| 2 | #include "components/animatable.h" | ||
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/controllable.h" | ||
| 5 | #include "components/ponderable.h" | ||
| 6 | #include "components/orientable.h" | ||
| 7 | #include "systems/controlling.h" | 2 | #include "systems/controlling.h" |
| 8 | #include "systems/pondering.h" | 3 | #include "systems/pondering.h" |
| 9 | #include "systems/animating.h" | 4 | #include "systems/animating.h" |
| @@ -13,7 +8,6 @@ | |||
| 13 | #include "systems/scheduling.h" | 8 | #include "systems/scheduling.h" |
| 14 | #include "systems/realizing.h" | 9 | #include "systems/realizing.h" |
| 15 | #include "systems/scripting.h" | 10 | #include "systems/scripting.h" |
| 16 | #include "animation.h" | ||
| 17 | #include "consts.h" | 11 | #include "consts.h" |
| 18 | 12 | ||
| 19 | void key_callback(GLFWwindow* window, int key, int, int action, int) | 13 | void key_callback(GLFWwindow* window, int key, int, int action, int) |
| diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp index c423558..504224c 100644 --- a/src/systems/scripting.cpp +++ b/src/systems/scripting.cpp | |||
| @@ -9,6 +9,7 @@ | |||
| 9 | #include "components/automatable.h" | 9 | #include "components/automatable.h" |
| 10 | #include "systems/realizing.h" | 10 | #include "systems/realizing.h" |
| 11 | #include "vector.h" | 11 | #include "vector.h" |
| 12 | #include "muxer.h" | ||
| 12 | 13 | ||
| 13 | struct script_entity { | 14 | struct script_entity { |
| 14 | using id_type = EntityManager::id_type; | 15 | using id_type = EntityManager::id_type; |
| @@ -103,10 +104,12 @@ ScriptingSystem::ScriptingSystem(Game& game) : System(game) | |||
| 103 | 104 | ||
| 104 | engine_.set_function( | 105 | engine_.set_function( |
| 105 | "realizing", | 106 | "realizing", |
| 106 | [&] () { | 107 | [&] () -> RealizingSystem& { |
| 107 | return game_.getSystemManager().getSystem<RealizingSystem>(); | 108 | return game_.getSystemManager().getSystem<RealizingSystem>(); |
| 108 | }); | 109 | }); |
| 109 | 110 | ||
| 111 | engine_.set_function("playSound", playSound); | ||
| 112 | |||
| 110 | engine_.script_file("scripts/common.lua"); | 113 | engine_.script_file("scripts/common.lua"); |
| 111 | engine_.script_file("scripts/movplat.lua"); | 114 | engine_.script_file("scripts/movplat.lua"); |
| 112 | engine_.script_file("scripts/checkpoint.lua"); | 115 | engine_.script_file("scripts/checkpoint.lua"); |
