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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-17 15:34:24 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-05-17 15:39:39 -0400
commit86f0106d0523825549f1e74b835688c78a10cf6c (patch)
tree6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src
parent5e48cf6333aca7af6854d79194f138d57ce0b5e1 (diff)
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Added muxer access to script engine es-rewrite
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp6
-rw-r--r--src/systems/scripting.cpp5
2 files changed, 4 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp index c76349f..eb57bc6 100644 --- a/src/game.cpp +++ b/src/game.cpp
@@ -1,9 +1,4 @@
1#include "game.h" 1#include "game.h"
2#include "components/animatable.h"
3#include "components/transformable.h"
4#include "components/controllable.h"
5#include "components/ponderable.h"
6#include "components/orientable.h"
7#include "systems/controlling.h" 2#include "systems/controlling.h"
8#include "systems/pondering.h" 3#include "systems/pondering.h"
9#include "systems/animating.h" 4#include "systems/animating.h"
@@ -13,7 +8,6 @@
13#include "systems/scheduling.h" 8#include "systems/scheduling.h"
14#include "systems/realizing.h" 9#include "systems/realizing.h"
15#include "systems/scripting.h" 10#include "systems/scripting.h"
16#include "animation.h"
17#include "consts.h" 11#include "consts.h"
18 12
19void key_callback(GLFWwindow* window, int key, int, int action, int) 13void key_callback(GLFWwindow* window, int key, int, int action, int)
diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp index c423558..504224c 100644 --- a/src/systems/scripting.cpp +++ b/src/systems/scripting.cpp
@@ -9,6 +9,7 @@
9#include "components/automatable.h" 9#include "components/automatable.h"
10#include "systems/realizing.h" 10#include "systems/realizing.h"
11#include "vector.h" 11#include "vector.h"
12#include "muxer.h"
12 13
13struct script_entity { 14struct script_entity {
14 using id_type = EntityManager::id_type; 15 using id_type = EntityManager::id_type;
@@ -103,10 +104,12 @@ ScriptingSystem::ScriptingSystem(Game& game) : System(game)
103 104
104 engine_.set_function( 105 engine_.set_function(
105 "realizing", 106 "realizing",
106 [&] () { 107 [&] () -> RealizingSystem& {
107 return game_.getSystemManager().getSystem<RealizingSystem>(); 108 return game_.getSystemManager().getSystem<RealizingSystem>();
108 }); 109 });
109 110
111 engine_.set_function("playSound", playSound);
112
110 engine_.script_file("scripts/common.lua"); 113 engine_.script_file("scripts/common.lua");
111 engine_.script_file("scripts/movplat.lua"); 114 engine_.script_file("scripts/movplat.lua");
112 engine_.script_file("scripts/checkpoint.lua"); 115 engine_.script_file("scripts/checkpoint.lua");