summary refs log tree commit diff stats
path: root/src/world.cpp
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 12:35:45 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 12:35:45 -0500
commite16fb5be90c889c371cbb0ca2444735c2e12073c (patch)
treecbaa20e14a34c460b6c9886f266c4b4b6f62ae87 /src/world.cpp
parented08b673c50b076042d8f0c49501372168142764 (diff)
downloadtherapy-e16fb5be90c889c371cbb0ca2444735c2e12073c.tar.gz
therapy-e16fb5be90c889c371cbb0ca2444735c2e12073c.tar.bz2
therapy-e16fb5be90c889c371cbb0ca2444735c2e12073c.zip
Implemented map adjacency
This brings along with it the ability to move to different maps, for which the PlayingSystem and PlayableComponent were introduced. The PlayingSystem is a general overseer system that handles big picture stuff like initializing the player and changing maps. The PlayableComponent represents the player. While the ControllableComponent is also likely to always only be on the player entity, the two are distinct by separation of concerns.

This also required a refactoring of how collisions are processed, because of a bug where the player can move to a new map when horizontal collisions are checked, and vertical collisions are skipped, causing the player to clip through the ground because the normal force was never handled.
Diffstat (limited to 'src/world.cpp')
-rw-r--r--src/world.cpp58
1 files changed, 57 insertions, 1 deletions
diff --git a/src/world.cpp b/src/world.cpp index 9b1e4f6..3b6bd41 100644 --- a/src/world.cpp +++ b/src/world.cpp
@@ -63,6 +63,10 @@ World::World(std::string filename)
63 xmlFree(key); 63 xmlFree(key);
64 64
65 std::vector<int> mapTiles; 65 std::vector<int> mapTiles;
66 Map::Adjacent leftAdj;
67 Map::Adjacent rightAdj;
68 Map::Adjacent upAdj;
69 Map::Adjacent downAdj;
66 70
67 for (xmlNodePtr mapNode = node->xmlChildrenNode; 71 for (xmlNodePtr mapNode = node->xmlChildrenNode;
68 mapNode != nullptr; 72 mapNode != nullptr;
@@ -82,6 +86,54 @@ World::World(std::string filename)
82 } 86 }
83 87
84 xmlFree(key); 88 xmlFree(key);
89 } else if (!xmlStrcmp(
90 mapNode->name,
91 reinterpret_cast<const xmlChar*>("adjacent")))
92 {
93 key = getProp(mapNode, "type");
94 std::string adjTypeStr(reinterpret_cast<char*>(key));
95 xmlFree(key);
96
97 Map::Adjacent::Type adjType;
98 if (adjTypeStr == "wall")
99 {
100 adjType = Map::Adjacent::Type::wall;
101 } else if (adjTypeStr == "wrap")
102 {
103 adjType = Map::Adjacent::Type::wrap;
104 } else if (adjTypeStr == "warp")
105 {
106 adjType = Map::Adjacent::Type::warp;
107 } else if (adjTypeStr == "reverseWarp")
108 {
109 adjType = Map::Adjacent::Type::reverse;
110 } else {
111 throw std::logic_error("Invalid adjacency type");
112 }
113
114 key = getProp(mapNode, "map");
115 int adjMapId = atoi(reinterpret_cast<char*>(key));
116 xmlFree(key);
117
118 key = getProp(mapNode, "dir");
119 std::string adjDir(reinterpret_cast<char*>(key));
120 xmlFree(key);
121
122 if (adjDir == "left")
123 {
124 leftAdj = {adjType, adjMapId};
125 } else if (adjDir == "right")
126 {
127 rightAdj = {adjType, adjMapId};
128 } else if (adjDir == "up")
129 {
130 upAdj = {adjType, adjMapId};
131 } else if (adjDir == "down")
132 {
133 downAdj = {adjType, adjMapId};
134 } else {
135 throw std::logic_error("Invalid adjacency direction");
136 }
85 } 137 }
86 } 138 }
87 139
@@ -91,7 +143,11 @@ World::World(std::string filename)
91 std::forward_as_tuple( 143 std::forward_as_tuple(
92 mapId, 144 mapId,
93 std::move(mapTiles), 145 std::move(mapTiles),
94 std::move(mapTitle))); 146 std::move(mapTitle),
147 leftAdj,
148 rightAdj,
149 upAdj,
150 downAdj));
95 } 151 }
96 } 152 }
97 153