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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
commit | e4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch) | |
tree | de1653dc8b5992420147f28d9fb4de052ea1845f /src/systems/scheduling.h | |
parent | e16fb5be90c889c371cbb0ca2444735c2e12073c (diff) | |
download | therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.gz therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.bz2 therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.zip |
Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/systems/scheduling.h')
-rw-r--r-- | src/systems/scheduling.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/systems/scheduling.h b/src/systems/scheduling.h new file mode 100644 index 0000000..7950d62 --- /dev/null +++ b/src/systems/scheduling.h | |||
@@ -0,0 +1,22 @@ | |||
1 | #ifndef SCHEDULING_H_7B02E3E3 | ||
2 | #define SCHEDULING_H_7B02E3E3 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class SchedulingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | SchedulingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void tick(double dt); | ||
14 | |||
15 | void schedule( | ||
16 | id_type entity, | ||
17 | double length, | ||
18 | std::function<void(id_type)> action); | ||
19 | |||
20 | }; | ||
21 | |||
22 | #endif /* end of include guard: SCHEDULING_H_7B02E3E3 */ | ||