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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:55:37 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-17 15:55:37 -0400 |
| commit | 90aadf3844386824140a20d7fbb847bc16009a94 (patch) | |
| tree | 6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/systems/orienting.cpp | |
| parent | bc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff) | |
| parent | 86f0106d0523825549f1e74b835688c78a10cf6c (diff) | |
| download | therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.gz therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.bz2 therapy-90aadf3844386824140a20d7fbb847bc16009a94.zip | |
Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/systems/orienting.cpp')
| -rw-r--r-- | src/systems/orienting.cpp | 230 |
1 files changed, 230 insertions, 0 deletions
| diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp new file mode 100644 index 0000000..d73ddd2 --- /dev/null +++ b/src/systems/orienting.cpp | |||
| @@ -0,0 +1,230 @@ | |||
| 1 | #include "orienting.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/orientable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "systems/animating.h" | ||
| 6 | #include "consts.h" | ||
| 7 | #include "muxer.h" | ||
| 8 | |||
| 9 | void OrientingSystem::tick(double) | ||
| 10 | { | ||
| 11 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 12 | OrientableComponent, | ||
| 13 | PonderableComponent>(); | ||
| 14 | |||
| 15 | for (id_type entity : entities) | ||
| 16 | { | ||
| 17 | auto& orientable = game_.getEntityManager(). | ||
| 18 | getComponent<OrientableComponent>(entity); | ||
| 19 | |||
| 20 | auto& ponderable = game_.getEntityManager(). | ||
| 21 | getComponent<PonderableComponent>(entity); | ||
| 22 | |||
| 23 | switch (orientable.getWalkState()) | ||
| 24 | { | ||
| 25 | case OrientableComponent::WalkState::still: | ||
| 26 | { | ||
| 27 | ponderable.vel.x() = 0.0; | ||
| 28 | |||
| 29 | break; | ||
| 30 | } | ||
| 31 | |||
| 32 | case OrientableComponent::WalkState::left: | ||
| 33 | { | ||
| 34 | ponderable.vel.x() = -WALK_SPEED; | ||
| 35 | |||
| 36 | break; | ||
| 37 | } | ||
| 38 | |||
| 39 | case OrientableComponent::WalkState::right: | ||
| 40 | { | ||
| 41 | ponderable.vel.x() = WALK_SPEED; | ||
| 42 | |||
| 43 | break; | ||
| 44 | } | ||
| 45 | } | ||
| 46 | |||
| 47 | if (orientable.isJumping() && (ponderable.vel.y() > 0)) | ||
| 48 | { | ||
| 49 | orientable.setJumping(false); | ||
| 50 | } | ||
| 51 | } | ||
| 52 | } | ||
| 53 | |||
| 54 | void OrientingSystem::moveLeft(id_type entity) | ||
| 55 | { | ||
| 56 | auto& ponderable = game_.getEntityManager(). | ||
| 57 | getComponent<PonderableComponent>(entity); | ||
| 58 | |||
| 59 | auto& orientable = game_.getEntityManager(). | ||
| 60 | getComponent<OrientableComponent>(entity); | ||
| 61 | |||
| 62 | orientable.setFacingRight(false); | ||
| 63 | orientable.setWalkState(OrientableComponent::WalkState::left); | ||
| 64 | |||
| 65 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 66 | if (ponderable.grounded) | ||
| 67 | { | ||
| 68 | animating.startAnimation(entity, "walkingLeft"); | ||
| 69 | } else { | ||
| 70 | animating.startAnimation(entity, "stillLeft"); | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | void OrientingSystem::moveRight(id_type entity) | ||
| 75 | { | ||
| 76 | auto& ponderable = game_.getEntityManager(). | ||
| 77 | getComponent<PonderableComponent>(entity); | ||
| 78 | |||
| 79 | auto& orientable = game_.getEntityManager(). | ||
| 80 | getComponent<OrientableComponent>(entity); | ||
| 81 | |||
| 82 | orientable.setFacingRight(true); | ||
| 83 | orientable.setWalkState(OrientableComponent::WalkState::right); | ||
| 84 | |||
| 85 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 86 | if (ponderable.grounded) | ||
| 87 | { | ||
| 88 | animating.startAnimation(entity, "walkingRight"); | ||
| 89 | } else { | ||
| 90 | animating.startAnimation(entity, "stillRight"); | ||
| 91 | } | ||
| 92 | } | ||
| 93 | |||
| 94 | void OrientingSystem::stopWalking(id_type entity) | ||
| 95 | { | ||
| 96 | auto& orientable = game_.getEntityManager(). | ||
| 97 | getComponent<OrientableComponent>(entity); | ||
| 98 | |||
| 99 | orientable.setWalkState(OrientableComponent::WalkState::still); | ||
| 100 | |||
| 101 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 102 | |||
| 103 | if (orientable.isFacingRight()) | ||
| 104 | { | ||
| 105 | animating.startAnimation(entity, "stillRight"); | ||
| 106 | } else { | ||
| 107 | animating.startAnimation(entity, "stillLeft"); | ||
| 108 | } | ||
| 109 | } | ||
| 110 | |||
| 111 | void OrientingSystem::jump(id_type entity) | ||
| 112 | { | ||
| 113 | auto& ponderable = game_.getEntityManager(). | ||
| 114 | getComponent<PonderableComponent>(entity); | ||
| 115 | |||
| 116 | if (ponderable.grounded) | ||
| 117 | { | ||
| 118 | auto& orientable = game_.getEntityManager(). | ||
| 119 | getComponent<OrientableComponent>(entity); | ||
| 120 | |||
| 121 | orientable.setJumping(true); | ||
| 122 | |||
| 123 | playSound("res/Randomize87.wav", 0.25); | ||
| 124 | |||
| 125 | ponderable.vel.y() = JUMP_VELOCITY; | ||
| 126 | ponderable.accel.y() = JUMP_GRAVITY; | ||
| 127 | |||
| 128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 129 | if (orientable.isFacingRight()) | ||
| 130 | { | ||
| 131 | animating.startAnimation(entity, "stillRight"); | ||
| 132 | } else { | ||
| 133 | animating.startAnimation(entity, "stillLeft"); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | |||
| 138 | void OrientingSystem::stopJumping(id_type entity) | ||
| 139 | { | ||
| 140 | auto& orientable = game_.getEntityManager(). | ||
| 141 | getComponent<OrientableComponent>(entity); | ||
| 142 | |||
| 143 | if (orientable.isJumping()) | ||
| 144 | { | ||
| 145 | orientable.setJumping(false); | ||
| 146 | |||
| 147 | auto& ponderable = game_.getEntityManager(). | ||
| 148 | getComponent<PonderableComponent>(entity); | ||
| 149 | |||
| 150 | ponderable.accel.y() = NORMAL_GRAVITY; | ||
| 151 | } | ||
| 152 | } | ||
| 153 | |||
| 154 | void OrientingSystem::land(id_type entity) | ||
| 155 | { | ||
| 156 | auto& orientable = game_.getEntityManager(). | ||
| 157 | getComponent<OrientableComponent>(entity); | ||
| 158 | |||
| 159 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 160 | |||
| 161 | switch (orientable.getWalkState()) | ||
| 162 | { | ||
| 163 | case OrientableComponent::WalkState::still: | ||
| 164 | { | ||
| 165 | if (orientable.isFacingRight()) | ||
| 166 | { | ||
| 167 | animating.startAnimation(entity, "stillRight"); | ||
| 168 | } else { | ||
| 169 | animating.startAnimation(entity, "stillLeft"); | ||
| 170 | } | ||
| 171 | |||
| 172 | break; | ||
| 173 | } | ||
| 174 | |||
| 175 | case OrientableComponent::WalkState::left: | ||
| 176 | { | ||
| 177 | animating.startAnimation(entity, "walkingLeft"); | ||
| 178 | |||
| 179 | break; | ||
| 180 | } | ||
| 181 | |||
| 182 | case OrientableComponent::WalkState::right: | ||
| 183 | { | ||
| 184 | animating.startAnimation(entity, "walkingRight"); | ||
| 185 | |||
| 186 | break; | ||
| 187 | } | ||
| 188 | } | ||
| 189 | } | ||
| 190 | |||
| 191 | void OrientingSystem::startFalling(id_type entity) | ||
| 192 | { | ||
| 193 | auto& orientable = game_.getEntityManager(). | ||
| 194 | getComponent<OrientableComponent>(entity); | ||
| 195 | |||
| 196 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 197 | |||
| 198 | if (orientable.isFacingRight()) | ||
| 199 | { | ||
| 200 | animating.startAnimation(entity, "stillRight"); | ||
| 201 | } else { | ||
| 202 | animating.startAnimation(entity, "stillLeft"); | ||
| 203 | } | ||
| 204 | } | ||
| 205 | |||
| 206 | void OrientingSystem::drop(id_type entity) | ||
| 207 | { | ||
| 208 | auto& orientable = game_.getEntityManager(). | ||
| 209 | getComponent<OrientableComponent>(entity); | ||
| 210 | |||
| 211 | auto& ponderable = game_.getEntityManager(). | ||
| 212 | getComponent<PonderableComponent>(entity); | ||
| 213 | |||
| 214 | if (ponderable.grounded | ||
| 215 | && (orientable.getDropState() == OrientableComponent::DropState::none)) | ||
| 216 | { | ||
| 217 | orientable.setDropState(OrientableComponent::DropState::ready); | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | void OrientingSystem::stopDropping(id_type entity) | ||
| 222 | { | ||
| 223 | auto& orientable = game_.getEntityManager(). | ||
| 224 | getComponent<OrientableComponent>(entity); | ||
| 225 | |||
| 226 | if (orientable.getDropState() == OrientableComponent::DropState::ready) | ||
| 227 | { | ||
| 228 | orientable.setDropState(OrientableComponent::DropState::none); | ||
| 229 | } | ||
| 230 | } | ||
