diff options
| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:55:37 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-17 15:55:37 -0400 |
| commit | 90aadf3844386824140a20d7fbb847bc16009a94 (patch) | |
| tree | 6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/system.h | |
| parent | bc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff) | |
| parent | 86f0106d0523825549f1e74b835688c78a10cf6c (diff) | |
| download | therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.gz therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.bz2 therapy-90aadf3844386824140a20d7fbb847bc16009a94.zip | |
Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/system.h')
| -rw-r--r-- | src/system.h | 55 |
1 files changed, 55 insertions, 0 deletions
| diff --git a/src/system.h b/src/system.h new file mode 100644 index 0000000..e630c48 --- /dev/null +++ b/src/system.h | |||
| @@ -0,0 +1,55 @@ | |||
| 1 | #ifndef SYSTEM_H_B61A8CEA | ||
| 2 | #define SYSTEM_H_B61A8CEA | ||
| 3 | |||
| 4 | #include "entity_manager.h" | ||
| 5 | |||
| 6 | class Game; | ||
| 7 | class Texture; | ||
| 8 | |||
| 9 | class System { | ||
| 10 | public: | ||
| 11 | |||
| 12 | using id_type = EntityManager::id_type; | ||
| 13 | |||
| 14 | System(Game& game) : game_(game) | ||
| 15 | { | ||
| 16 | } | ||
| 17 | |||
| 18 | virtual ~System() = default; | ||
| 19 | |||
| 20 | /** | ||
| 21 | * Updates the state of a system. | ||
| 22 | * | ||
| 23 | * @param dt - The amount of time in seconds that have passed since the last | ||
| 24 | * update. | ||
| 25 | */ | ||
| 26 | virtual void tick(double) | ||
| 27 | { | ||
| 28 | } | ||
| 29 | |||
| 30 | /** | ||
| 31 | * Renders to a texture. | ||
| 32 | * | ||
| 33 | * @param texture - The surface to render to. | ||
| 34 | */ | ||
| 35 | virtual void render(Texture&) | ||
| 36 | { | ||
| 37 | } | ||
| 38 | |||
| 39 | /** | ||
| 40 | * Processes keyboard input. | ||
| 41 | * | ||
| 42 | * @param key - The relevant key. | ||
| 43 | * | ||
| 44 | * @param action - The action performed (press, released, etc). | ||
| 45 | */ | ||
| 46 | virtual void input(int, int) | ||
| 47 | { | ||
| 48 | } | ||
| 49 | |||
| 50 | protected: | ||
| 51 | |||
| 52 | Game& game_; | ||
| 53 | }; | ||
| 54 | |||
| 55 | #endif /* end of include guard: SYSTEM_H_B61A8CEA */ | ||
