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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
| commit | ed08b673c50b076042d8f0c49501372168142764 (patch) | |
| tree | 18ecda99942ef11ce4023c3ad4437976f96b75da /src/renderer/texture.cpp | |
| parent | 224645d1071c14b4829dbb3ae35870868fcff85a (diff) | |
| download | therapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2 therapy-ed08b673c50b076042d8f0c49501372168142764.zip | |
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/renderer/texture.cpp')
| -rw-r--r-- | src/renderer/texture.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
| diff --git a/src/renderer/texture.cpp b/src/renderer/texture.cpp new file mode 100644 index 0000000..2728665 --- /dev/null +++ b/src/renderer/texture.cpp | |||
| @@ -0,0 +1,124 @@ | |||
| 1 | #include "texture.h" | ||
| 2 | #include <stdexcept> | ||
| 3 | #include "renderer.h" | ||
| 4 | #include "util.h" | ||
| 5 | |||
| 6 | // include stb_image | ||
| 7 | #define STBI_ONLY_PNG | ||
| 8 | #define STBI_ONLY_BMP | ||
| 9 | #include "stb_image.h" | ||
| 10 | |||
| 11 | Texture::Texture( | ||
| 12 | int width, | ||
| 13 | int height) : | ||
| 14 | width_(width), | ||
| 15 | height_(height) | ||
| 16 | { | ||
| 17 | if (!Renderer::isSingletonInitialized()) | ||
| 18 | { | ||
| 19 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 20 | } | ||
| 21 | |||
| 22 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 23 | glTexImage2D( | ||
| 24 | GL_TEXTURE_2D, | ||
| 25 | 0, | ||
| 26 | GL_RGBA, | ||
| 27 | width_, | ||
| 28 | height_, | ||
| 29 | 0, | ||
| 30 | GL_RGBA, | ||
| 31 | GL_UNSIGNED_BYTE, | ||
| 32 | 0); | ||
| 33 | |||
| 34 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 35 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 36 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 37 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 38 | } | ||
| 39 | |||
| 40 | Texture::Texture(const char* filename) | ||
| 41 | { | ||
| 42 | if (!Renderer::isSingletonInitialized()) | ||
| 43 | { | ||
| 44 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 45 | } | ||
| 46 | |||
| 47 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 48 | unsigned char* data = stbi_load(filename, &width_, &height_, 0, 4); | ||
| 49 | flipImageData(data, width_, height_, 4); | ||
| 50 | glTexImage2D( | ||
| 51 | GL_TEXTURE_2D, | ||
| 52 | 0, | ||
| 53 | GL_RGBA, | ||
| 54 | width_, | ||
| 55 | height_, | ||
| 56 | 0, | ||
| 57 | GL_RGBA, | ||
| 58 | GL_UNSIGNED_BYTE, | ||
| 59 | data); | ||
| 60 | |||
| 61 | stbi_image_free(data); | ||
| 62 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 63 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 64 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 65 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 66 | } | ||
| 67 | |||
| 68 | Texture::Texture( | ||
| 69 | const Texture& tex) : | ||
| 70 | width_(tex.width_), | ||
| 71 | height_(tex.height_) | ||
| 72 | { | ||
| 73 | if (!Renderer::isSingletonInitialized()) | ||
| 74 | { | ||
| 75 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 76 | } | ||
| 77 | |||
| 78 | unsigned char* data = new unsigned char[4 * width_ * height_]; | ||
| 79 | glBindTexture(GL_TEXTURE_2D, tex.getId()); | ||
| 80 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
| 81 | |||
| 82 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 83 | glTexImage2D( | ||
| 84 | GL_TEXTURE_2D, | ||
| 85 | 0, | ||
| 86 | GL_RGBA, | ||
| 87 | width_, | ||
| 88 | height_, | ||
| 89 | 0, | ||
| 90 | GL_RGBA, | ||
| 91 | GL_UNSIGNED_BYTE, | ||
| 92 | data); | ||
| 93 | |||
| 94 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 95 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 96 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 97 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 98 | |||
| 99 | delete[] data; | ||
| 100 | } | ||
| 101 | |||
| 102 | Texture::Texture(Texture&& tex) : Texture(0, 0) | ||
| 103 | { | ||
| 104 | swap(*this, tex); | ||
| 105 | } | ||
| 106 | |||
| 107 | Texture& Texture::operator= (Texture tex) | ||
| 108 | { | ||
| 109 | swap(*this, tex); | ||
| 110 | |||
| 111 | return *this; | ||
| 112 | } | ||
| 113 | |||
| 114 | void swap(Texture& tex1, Texture& tex2) | ||
| 115 | { | ||
| 116 | std::swap(tex1.width_, tex2.width_); | ||
| 117 | std::swap(tex1.height_, tex2.height_); | ||
| 118 | std::swap(tex1.texture_, tex2.texture_); | ||
| 119 | } | ||
| 120 | |||
| 121 | Rectangle Texture::entirety() const | ||
| 122 | { | ||
| 123 | return {0, 0, width_, height_}; | ||
| 124 | } | ||
