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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
| commit | ed08b673c50b076042d8f0c49501372168142764 (patch) | |
| tree | 18ecda99942ef11ce4023c3ad4437976f96b75da /src/renderer/shader.h | |
| parent | 224645d1071c14b4829dbb3ae35870868fcff85a (diff) | |
| download | therapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2 therapy-ed08b673c50b076042d8f0c49501372168142764.zip | |
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/renderer/shader.h')
| -rw-r--r-- | src/renderer/shader.h | 58 |
1 files changed, 58 insertions, 0 deletions
| diff --git a/src/renderer/shader.h b/src/renderer/shader.h new file mode 100644 index 0000000..d2c673c --- /dev/null +++ b/src/renderer/shader.h | |||
| @@ -0,0 +1,58 @@ | |||
| 1 | #ifndef SHADER_H_25115B63 | ||
| 2 | #define SHADER_H_25115B63 | ||
| 3 | |||
| 4 | #include <string> | ||
| 5 | #include <stdexcept> | ||
| 6 | #include "gl.h" | ||
| 7 | #include "wrappers.h" | ||
| 8 | |||
| 9 | class gl_error : public std::logic_error { | ||
| 10 | public: | ||
| 11 | |||
| 12 | gl_error( | ||
| 13 | const char* msg, | ||
| 14 | std::string info) : | ||
| 15 | std::logic_error(msg), | ||
| 16 | info_(std::move(info)) | ||
| 17 | { | ||
| 18 | } | ||
| 19 | |||
| 20 | gl_error( | ||
| 21 | std::string& msg, | ||
| 22 | std::string info) : | ||
| 23 | std::logic_error(msg), | ||
| 24 | info_(std::move(info)) | ||
| 25 | { | ||
| 26 | } | ||
| 27 | |||
| 28 | inline const std::string& getInfo() const | ||
| 29 | { | ||
| 30 | return info_; | ||
| 31 | } | ||
| 32 | |||
| 33 | private: | ||
| 34 | |||
| 35 | std::string info_; | ||
| 36 | }; | ||
| 37 | |||
| 38 | class Shader { | ||
| 39 | public: | ||
| 40 | |||
| 41 | Shader(std::string name); | ||
| 42 | |||
| 43 | inline void use() | ||
| 44 | { | ||
| 45 | glUseProgram(program_.getId()); | ||
| 46 | } | ||
| 47 | |||
| 48 | inline GLint getUniformLocation(const GLchar* name) | ||
| 49 | { | ||
| 50 | return glGetUniformLocation(program_.getId(), name); | ||
| 51 | } | ||
| 52 | |||
| 53 | private: | ||
| 54 | |||
| 55 | GLProgram program_; | ||
| 56 | }; | ||
| 57 | |||
| 58 | #endif /* end of include guard: SHADER_H_25115B63 */ | ||
