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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
commit | ed08b673c50b076042d8f0c49501372168142764 (patch) | |
tree | 18ecda99942ef11ce4023c3ad4437976f96b75da /src/renderer/gl.h | |
parent | 224645d1071c14b4829dbb3ae35870868fcff85a (diff) | |
download | therapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2 therapy-ed08b673c50b076042d8f0c49501372168142764.zip |
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/renderer/gl.h')
-rw-r--r-- | src/renderer/gl.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/renderer/gl.h b/src/renderer/gl.h new file mode 100644 index 0000000..4e98c42 --- /dev/null +++ b/src/renderer/gl.h | |||
@@ -0,0 +1,7 @@ | |||
1 | #ifndef GL_H_3EE4A268 | ||
2 | #define GL_H_3EE4A268 | ||
3 | |||
4 | #include <GL/glew.h> | ||
5 | #include <GLFW/glfw3.h> | ||
6 | |||
7 | #endif /* end of include guard: GL_H_3EE4A268 */ | ||