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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-07 11:29:57 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-07 11:29:57 -0500 |
commit | b53826079429939cdfbda073608cb85be8ba0738 (patch) | |
tree | 3c40de4658f0cea01cd3938f07fe82788ef3dd01 /src/renderer.h | |
parent | 0751446e1d069263d25abcff49a32a380231709a (diff) | |
download | therapy-b53826079429939cdfbda073608cb85be8ba0738.tar.gz therapy-b53826079429939cdfbda073608cb85be8ba0738.tar.bz2 therapy-b53826079429939cdfbda073608cb85be8ba0738.zip |
Created entity-component system
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
Diffstat (limited to 'src/renderer.h')
-rw-r--r-- | src/renderer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderer.h b/src/renderer.h index 144956a..a4e21f7 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
@@ -35,7 +35,7 @@ GLFWwindow* initRenderer(); | |||
35 | void destroyRenderer(); | 35 | void destroyRenderer(); |
36 | Texture* createTexture(int width, int height); | 36 | Texture* createTexture(int width, int height); |
37 | void destroyTexture(Texture* tex); | 37 | void destroyTexture(Texture* tex); |
38 | Texture* loadTextureFromBMP(char* filename); | 38 | Texture* loadTextureFromFile(char* filename); |
39 | void saveTextureToBMP(Texture* tex, char* filename); | 39 | void saveTextureToBMP(Texture* tex, char* filename); |
40 | void fillTexture(Texture* tex, Rectangle* loc, int r, int g, int b); | 40 | void fillTexture(Texture* tex, Rectangle* loc, int r, int g, int b); |
41 | void blitTexture(Texture* srctex, Texture* dsttex, Rectangle* srcrect, Rectangle* dstrect); | 41 | void blitTexture(Texture* srctex, Texture* dsttex, Rectangle* srcrect, Rectangle* dstrect); |