From b53826079429939cdfbda073608cb85be8ba0738 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sat, 7 Mar 2015 11:29:57 -0500 Subject: Created entity-component system Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. --- src/renderer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/renderer.h') diff --git a/src/renderer.h b/src/renderer.h index 144956a..a4e21f7 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -35,7 +35,7 @@ GLFWwindow* initRenderer(); void destroyRenderer(); Texture* createTexture(int width, int height); void destroyTexture(Texture* tex); -Texture* loadTextureFromBMP(char* filename); +Texture* loadTextureFromFile(char* filename); void saveTextureToBMP(Texture* tex, char* filename); void fillTexture(Texture* tex, Rectangle* loc, int r, int g, int b); void blitTexture(Texture* srctex, Texture* dsttex, Rectangle* srcrect, Rectangle* dstrect); -- cgit 1.4.1