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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-17 13:28:50 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-17 13:28:50 -0500 |
| commit | 6b99c7aee539e35b8e67520f36adeca9007641cb (patch) | |
| tree | 7e265900e63512889109048047ee6a1b103c4339 /src/mapview.cpp | |
| parent | 783b308990e7c4ef0837a102a138778f73e4d2b7 (diff) | |
| download | therapy-6b99c7aee539e35b8e67520f36adeca9007641cb.tar.gz therapy-6b99c7aee539e35b8e67520f36adeca9007641cb.tar.bz2 therapy-6b99c7aee539e35b8e67520f36adeca9007641cb.zip | |
Refactored map loader and added a second map
Also tweaked the font for apostrophe, p, and q
Diffstat (limited to 'src/mapview.cpp')
| -rw-r--r-- | src/mapview.cpp | 319 |
1 files changed, 319 insertions, 0 deletions
| diff --git a/src/mapview.cpp b/src/mapview.cpp new file mode 100644 index 0000000..f524d46 --- /dev/null +++ b/src/mapview.cpp | |||
| @@ -0,0 +1,319 @@ | |||
| 1 | #include "mapview.h" | ||
| 2 | |||
| 3 | // Initialize jump physics | ||
| 4 | double jump_height = TILE_HEIGHT*3; | ||
| 5 | double jump_length = 0.25 * FRAMES_PER_SECOND; | ||
| 6 | double jump_velocity = -2 * jump_height / jump_length; | ||
| 7 | double jump_gravity = -1 * jump_velocity / jump_length; | ||
| 8 | |||
| 9 | MapView::MapView(Map* first, int x, int y) | ||
| 10 | { | ||
| 11 | // Initialize player data | ||
| 12 | player = new mob_t(); | ||
| 13 | player->x = x; | ||
| 14 | player->y = y; | ||
| 15 | player->x_vel = 0; | ||
| 16 | player->y_vel = 0; | ||
| 17 | player->x_accel = 0; | ||
| 18 | player->y_accel = jump_gravity; | ||
| 19 | player->w = 10; | ||
| 20 | player->h = 14; | ||
| 21 | |||
| 22 | loadMap(first); | ||
| 23 | } | ||
| 24 | |||
| 25 | MapView::~MapView() | ||
| 26 | { | ||
| 27 | destroyTexture(bg); | ||
| 28 | |||
| 29 | delete player; | ||
| 30 | } | ||
| 31 | |||
| 32 | void MapView::loadMap(Map* m) | ||
| 33 | { | ||
| 34 | curMap = m; | ||
| 35 | |||
| 36 | left_collisions.clear(); | ||
| 37 | right_collisions.clear(); | ||
| 38 | up_collisions.clear(); | ||
| 39 | down_collisions.clear(); | ||
| 40 | |||
| 41 | add_collision(-6, 0, GAME_WIDTH, left, (m->getLeftMap() == NULL) ? 1 : 2); | ||
| 42 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (m->getRightMap() == NULL) ? 1 : 2); | ||
| 43 | |||
| 44 | if (bg == NULL) | ||
| 45 | { | ||
| 46 | bg = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 47 | } | ||
| 48 | |||
| 49 | fillTexture(bg, NULL, 0, 0, 0); | ||
| 50 | |||
| 51 | const char* mapbuf = m->mapdata(); | ||
| 52 | |||
| 53 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 54 | { | ||
| 55 | int x = i % MAP_WIDTH; | ||
| 56 | int y = i / MAP_WIDTH; | ||
| 57 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 58 | //Rectangle src; | ||
| 59 | |||
| 60 | switch (mapbuf[i]) | ||
| 61 | { | ||
| 62 | case ' ': break; | ||
| 63 | case 'X': fillTexture(bg, &dst, 255, 85, 85); break; | ||
| 64 | case 'P': fillTexture(bg, &dst, 85, 255, 255); break; | ||
| 65 | } | ||
| 66 | |||
| 67 | //blitTexture(tiles, bg, &src, &dst); | ||
| 68 | |||
| 69 | if (mapbuf[i] == 'X') | ||
| 70 | { | ||
| 71 | if ((x != 0) && (mapbuf[i-1] != 'X')) | ||
| 72 | { | ||
| 73 | add_collision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, right, 0); | ||
| 74 | } | ||
| 75 | |||
| 76 | if ((x != 39) && (mapbuf[i+1] != 'X')) | ||
| 77 | { | ||
| 78 | add_collision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, left, 0); | ||
| 79 | } | ||
| 80 | |||
| 81 | if ((y != 0) && (mapbuf[i-MAP_WIDTH] != 'X')) | ||
| 82 | { | ||
| 83 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 84 | } | ||
| 85 | |||
| 86 | if ((y != 23) && (mapbuf[i+MAP_WIDTH] != 'X')) | ||
| 87 | { | ||
| 88 | add_collision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, up, 0); | ||
| 89 | } | ||
| 90 | } else if (mapbuf[i] == 'P') | ||
| 91 | { | ||
| 92 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 93 | } | ||
| 94 | } | ||
| 95 | |||
| 96 | Texture* font = loadTextureFromBMP("../res/font.bmp"); | ||
| 97 | const char* map_name = m->title(); | ||
| 98 | int start_x = (40/2) - (strlen(map_name)/2); | ||
| 99 | for (size_t i=0; i<strlen(map_name); i++) | ||
| 100 | { | ||
| 101 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | ||
| 102 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | ||
| 103 | blitTexture(font, bg, &srcRect, &dstRect); | ||
| 104 | } | ||
| 105 | |||
| 106 | destroyTexture(font); | ||
| 107 | } | ||
| 108 | |||
| 109 | void MapView::input(int key, int action) | ||
| 110 | { | ||
| 111 | if (action == GLFW_PRESS) | ||
| 112 | { | ||
| 113 | switch (key) | ||
| 114 | { | ||
| 115 | case GLFW_KEY_LEFT: holding_left = true; break; | ||
| 116 | case GLFW_KEY_RIGHT: holding_right = true; break; | ||
| 117 | case GLFW_KEY_UP: player->y_vel = jump_velocity; break; | ||
| 118 | } | ||
| 119 | } else if (action == GLFW_RELEASE) | ||
| 120 | { | ||
| 121 | switch (key) | ||
| 122 | { | ||
| 123 | case GLFW_KEY_LEFT: holding_left = false; break; | ||
| 124 | case GLFW_KEY_RIGHT: holding_right = false; break; | ||
| 125 | } | ||
| 126 | } | ||
| 127 | } | ||
| 128 | |||
| 129 | void MapView::tick() | ||
| 130 | { | ||
| 131 | if (holding_left && player->x_vel >= 0) | ||
| 132 | { | ||
| 133 | player->x_vel = -2; | ||
| 134 | } else if (holding_right && player->x_vel <= 0) | ||
| 135 | { | ||
| 136 | player->x_vel = 2; | ||
| 137 | } else if (!holding_left && !holding_right) { | ||
| 138 | player->x_vel = 0; | ||
| 139 | } | ||
| 140 | |||
| 141 | player->x_vel += player->x_accel; | ||
| 142 | if (player->x_vel < -16) player->x_vel = -16; | ||
| 143 | if (player->x_vel > 16) player->x_vel = 16; | ||
| 144 | int playerx_next = player->x + player->x_vel; | ||
| 145 | |||
| 146 | player->y_vel += player->y_accel; | ||
| 147 | if (player->y_vel > 16) player->y_vel = 16; // Terminal velocity | ||
| 148 | if (player->y_vel < -16) player->y_vel = -16; | ||
| 149 | int playery_next = player->y + player->y_vel; | ||
| 150 | |||
| 151 | check_collisions(player, playerx_next, playery_next); | ||
| 152 | } | ||
| 153 | |||
| 154 | void MapView::render(Texture* tex) | ||
| 155 | { | ||
| 156 | // Draw the background | ||
| 157 | blitTexture(bg, tex, NULL, NULL); | ||
| 158 | |||
| 159 | // Draw the player | ||
| 160 | Rectangle dst_rect(player->x, player->y, player->w, player->h); | ||
| 161 | fillTexture(tex, &dst_rect, 255, 255, 255); | ||
| 162 | } | ||
| 163 | |||
| 164 | void MapView::add_collision(int axis, int lower, int upper, direction_t dir, int type) | ||
| 165 | { | ||
| 166 | //printf("added collision\n"); | ||
| 167 | list<collision_t>::iterator it; | ||
| 168 | |||
| 169 | switch (dir) | ||
| 170 | { | ||
| 171 | case up: | ||
| 172 | it = up_collisions.begin(); | ||
| 173 | for (; it!=up_collisions.end(); it++) | ||
| 174 | { | ||
| 175 | if (it->axis < axis) break; | ||
| 176 | } | ||
| 177 | |||
| 178 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 179 | |||
| 180 | break; | ||
| 181 | case down: | ||
| 182 | it = down_collisions.begin(); | ||
| 183 | for (; it!=down_collisions.end(); it++) | ||
| 184 | { | ||
| 185 | if (it->axis > axis) break; | ||
| 186 | } | ||
| 187 | |||
| 188 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 189 | |||
| 190 | break; | ||
| 191 | case left: | ||
| 192 | it = left_collisions.begin(); | ||
| 193 | for (; it!=left_collisions.end(); it++) | ||
| 194 | { | ||
| 195 | if (it->axis < axis) break; | ||
| 196 | } | ||
| 197 | |||
| 198 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 199 | |||
| 200 | break; | ||
| 201 | case right: | ||
| 202 | it = right_collisions.begin(); | ||
| 203 | for (; it!=right_collisions.end(); it++) | ||
| 204 | { | ||
| 205 | if (it->axis > axis) break; | ||
| 206 | } | ||
| 207 | |||
| 208 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 209 | |||
| 210 | break; | ||
| 211 | } | ||
| 212 | } | ||
| 213 | |||
| 214 | void MapView::check_collisions(mob_t* mob, int x_next, int y_next) | ||
| 215 | { | ||
| 216 | if (x_next < mob->x) | ||
| 217 | { | ||
| 218 | for (list<collision_t>::iterator it=left_collisions.begin(); it!=left_collisions.end(); it++) | ||
| 219 | { | ||
| 220 | if (it->axis > mob->x) continue; | ||
| 221 | if (it->axis < x_next) break; | ||
| 222 | |||
| 223 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 224 | { | ||
| 225 | // We have a collision! | ||
| 226 | if (it->type == 0) | ||
| 227 | { | ||
| 228 | x_next = it->axis; | ||
| 229 | mob->x_vel = 0; | ||
| 230 | } else if (it->type == 1) | ||
| 231 | { | ||
| 232 | x_next = GAME_WIDTH-mob->w/2; | ||
| 233 | } else if (it->type == 2) | ||
| 234 | { | ||
| 235 | x_next = GAME_WIDTH-mob->w/2; | ||
| 236 | loadMap(curMap->getLeftMap()); | ||
| 237 | } | ||
| 238 | |||
| 239 | break; | ||
| 240 | } | ||
| 241 | } | ||
| 242 | } else if (x_next > mob->x) | ||
| 243 | { | ||
| 244 | for (list<collision_t>::iterator it=right_collisions.begin(); it!=right_collisions.end(); it++) | ||
| 245 | { | ||
| 246 | if (it->axis < mob->x+mob->w) continue; | ||
| 247 | if (it->axis > x_next+mob->w) break; | ||
| 248 | |||
| 249 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 250 | { | ||
| 251 | // We have a collision! | ||
| 252 | if (it->type == 0) | ||
| 253 | { | ||
| 254 | x_next = it->axis - mob->w; | ||
| 255 | mob->x_vel = 0; | ||
| 256 | } else if (it->type == 1) | ||
| 257 | { | ||
| 258 | x_next = -mob->w/2; | ||
| 259 | } else if (it->type == 2) | ||
| 260 | { | ||
| 261 | x_next = -mob->w/2; | ||
| 262 | loadMap(curMap->getRightMap()); | ||
| 263 | } | ||
| 264 | |||
| 265 | break; | ||
| 266 | } | ||
| 267 | } | ||
| 268 | } | ||
| 269 | |||
| 270 | mob->x = x_next; | ||
| 271 | |||
| 272 | if (y_next < mob->y) | ||
| 273 | { | ||
| 274 | for (list<collision_t>::iterator it=up_collisions.begin(); it!=up_collisions.end(); it++) | ||
| 275 | { | ||
| 276 | if (it->axis > mob->y) continue; | ||
| 277 | if (it->axis < y_next) break; | ||
| 278 | |||
| 279 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 280 | { | ||
| 281 | // We have a collision! | ||
| 282 | if (it->type == 0) | ||
| 283 | { | ||
| 284 | y_next = it->axis; | ||
| 285 | mob->y_vel = 0; | ||
| 286 | } else if (it->type == 1) | ||
| 287 | { | ||
| 288 | y_next = GAME_HEIGHT-mob->h/2-1; | ||
| 289 | } | ||
| 290 | |||
| 291 | break; | ||
| 292 | } | ||
| 293 | } | ||
| 294 | } else if (y_next > mob->y) | ||
| 295 | { | ||
| 296 | for (list<collision_t>::iterator it=down_collisions.begin(); it!=down_collisions.end(); it++) | ||
| 297 | { | ||
| 298 | if (it->axis < mob->y+mob->h) continue; | ||
| 299 | if (it->axis > y_next+mob->h) break; | ||
| 300 | |||
| 301 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 302 | { | ||
| 303 | // We have a collision! | ||
| 304 | if (it->type == 0) | ||
| 305 | { | ||
| 306 | y_next = it->axis - mob->h; | ||
| 307 | mob->y_vel = 0; | ||
| 308 | } else if (it->type == 1) | ||
| 309 | { | ||
| 310 | y_next = 1 - mob->h/2; | ||
| 311 | } | ||
| 312 | |||
| 313 | break; | ||
| 314 | } | ||
| 315 | } | ||
| 316 | } | ||
| 317 | |||
| 318 | mob->y = y_next; | ||
| 319 | } | ||
