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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:55:37 -0400 |
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committer | GitHub <noreply@github.com> | 2018-05-17 15:55:37 -0400 |
commit | 90aadf3844386824140a20d7fbb847bc16009a94 (patch) | |
tree | 6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/entity.cpp | |
parent | bc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff) | |
parent | 86f0106d0523825549f1e74b835688c78a10cf6c (diff) | |
download | therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.gz therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.bz2 therapy-90aadf3844386824140a20d7fbb847bc16009a94.zip |
Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/entity.cpp')
-rw-r--r-- | src/entity.cpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/src/entity.cpp b/src/entity.cpp deleted file mode 100644 index 2b6cd7f..0000000 --- a/src/entity.cpp +++ /dev/null | |||
@@ -1,46 +0,0 @@ | |||
1 | #include "entity.h" | ||
2 | |||
3 | void Entity::addComponent(std::shared_ptr<Component> c) | ||
4 | { | ||
5 | components.push_back(c); | ||
6 | } | ||
7 | |||
8 | void Entity::send(Game& game, const Message& msg) | ||
9 | { | ||
10 | for (auto component : components) | ||
11 | { | ||
12 | component->receive(game, *this, msg); | ||
13 | } | ||
14 | } | ||
15 | |||
16 | void Entity::tick(Game& game, double dt) | ||
17 | { | ||
18 | for (auto component : components) | ||
19 | { | ||
20 | component->tick(game, *this, dt); | ||
21 | } | ||
22 | } | ||
23 | |||
24 | void Entity::input(Game& game, int key, int action) | ||
25 | { | ||
26 | for (auto component : components) | ||
27 | { | ||
28 | component->input(game, *this, key, action); | ||
29 | } | ||
30 | } | ||
31 | |||
32 | void Entity::render(Game& game, Texture& buffer) | ||
33 | { | ||
34 | for (auto component : components) | ||
35 | { | ||
36 | component->render(game, *this, buffer); | ||
37 | } | ||
38 | } | ||
39 | |||
40 | void Entity::detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position) | ||
41 | { | ||
42 | for (auto component : components) | ||
43 | { | ||
44 | component->detectCollision(game, *this, collider, old_position); | ||
45 | } | ||
46 | } | ||