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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-17 15:55:37 -0400
committerGitHub <noreply@github.com>2018-05-17 15:55:37 -0400
commit90aadf3844386824140a20d7fbb847bc16009a94 (patch)
tree6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/components/user_movement.h
parentbc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff)
parent86f0106d0523825549f1e74b835688c78a10cf6c (diff)
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Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/components/user_movement.h')
-rw-r--r--src/components/user_movement.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/components/user_movement.h b/src/components/user_movement.h deleted file mode 100644 index 1bcf05e..0000000 --- a/src/components/user_movement.h +++ /dev/null
@@ -1,19 +0,0 @@
1#ifndef USER_MOVEMENT_H
2#define USER_MOVEMENT_H
3
4#include "entity.h"
5
6class Game;
7
8class UserMovementComponent : public Component {
9 public:
10 void input(Game& game, Entity& entity, int key, int action);
11 void receive(Game&, Entity&, const Message& msg);
12
13 private:
14 bool holdingLeft = false;
15 bool holdingRight = false;
16 bool frozen = false;
17};
18
19#endif