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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
commit6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch)
tree0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/static_image.cpp
parentd9349f10d6d1972e87aea76d502703fae128a0e5 (diff)
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Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/static_image.cpp')
-rw-r--r--src/components/static_image.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/components/static_image.cpp b/src/components/static_image.cpp new file mode 100644 index 0000000..9fa8dca --- /dev/null +++ b/src/components/static_image.cpp
@@ -0,0 +1,11 @@
1#include "static_image.h"
2
3StaticImageComponent::StaticImageComponent(const char* filename) : sprite(Texture(filename))
4{
5
6}
7
8void StaticImageComponent::render(Game&, Entity& entity, Texture& buffer)
9{
10 buffer.blit(sprite, sprite.entirety(), {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second});
11}