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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
commit6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch)
tree0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/simple_collider.cpp
parentd9349f10d6d1972e87aea76d502703fae128a0e5 (diff)
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Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/simple_collider.cpp')
-rw-r--r--src/components/simple_collider.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/components/simple_collider.cpp b/src/components/simple_collider.cpp new file mode 100644 index 0000000..f4b414e --- /dev/null +++ b/src/components/simple_collider.cpp
@@ -0,0 +1,14 @@
1#include "simple_collider.h"
2
3SimpleColliderComponent::SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback) : callback(callback)
4{
5
6}
7
8void SimpleColliderComponent::receive(Game& game, Entity&, const Message& msg)
9{
10 if (msg.type == Message::Type::collision)
11 {
12 callback(game, *msg.collisionEntity);
13 }
14}