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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:55:37 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-17 15:55:37 -0400 |
| commit | 90aadf3844386824140a20d7fbb847bc16009a94 (patch) | |
| tree | 6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/components/runnable.h | |
| parent | bc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff) | |
| parent | 86f0106d0523825549f1e74b835688c78a10cf6c (diff) | |
| download | therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.gz therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.bz2 therapy-90aadf3844386824140a20d7fbb847bc16009a94.zip | |
Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/components/runnable.h')
| -rw-r--r-- | src/components/runnable.h | 51 |
1 files changed, 51 insertions, 0 deletions
| diff --git a/src/components/runnable.h b/src/components/runnable.h new file mode 100644 index 0000000..956bfdc --- /dev/null +++ b/src/components/runnable.h | |||
| @@ -0,0 +1,51 @@ | |||
| 1 | #ifndef AUTOMATABLE_H_3D519131 | ||
| 2 | #define AUTOMATABLE_H_3D519131 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include <sol.hpp> | ||
| 6 | #include <memory> | ||
| 7 | #include "entity_manager.h" | ||
| 8 | |||
| 9 | class RunnableComponent : public Component { | ||
| 10 | public: | ||
| 11 | |||
| 12 | using id_type = EntityManager::id_type; | ||
| 13 | |||
| 14 | /** | ||
| 15 | * A Lua stack where the entity's script is running. | ||
| 16 | * | ||
| 17 | * NOTE: This object is called a thread, but there is no multi-threading going | ||
| 18 | * on. | ||
| 19 | * | ||
| 20 | * @managed_by ScriptingSystem | ||
| 21 | */ | ||
| 22 | std::unique_ptr<sol::thread> runner; | ||
| 23 | |||
| 24 | /** | ||
| 25 | * An entry point to the script running in the runner thread. | ||
| 26 | * | ||
| 27 | * @managed_by ScriptingSystem | ||
| 28 | */ | ||
| 29 | std::unique_ptr<sol::coroutine> callable; | ||
| 30 | |||
| 31 | /** | ||
| 32 | * Whether or not this entity represents a behavior script. A behavior script | ||
| 33 | * usually does not terminate on its own, and can be terminated at will by | ||
| 34 | * another system, usually when the automatable entity leaves the active map. | ||
| 35 | * | ||
| 36 | * @managed_by ScriptingSystem | ||
| 37 | */ | ||
| 38 | bool behavior = false; | ||
| 39 | |||
| 40 | /** | ||
| 41 | * If this is a behavior script, this is the ID of the automatable entity that | ||
| 42 | * the behavior belongs to. This is required so that the ScriptingSystem can | ||
| 43 | * notify the automatable entity if the behavior script terminates by itself, | ||
| 44 | * and that it shouldn't attempt to terminate it. | ||
| 45 | * | ||
| 46 | * @managed_by ScriptingSystem | ||
| 47 | */ | ||
| 48 | id_type actor; | ||
| 49 | }; | ||
| 50 | |||
| 51 | #endif /* end of include guard: AUTOMATABLE_H_3D519131 */ | ||
