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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
commit6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch)
tree0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/player_sprite.h
parentd9349f10d6d1972e87aea76d502703fae128a0e5 (diff)
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Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/player_sprite.h')
-rw-r--r--src/components/player_sprite.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/components/player_sprite.h b/src/components/player_sprite.h new file mode 100644 index 0000000..b1ac0af --- /dev/null +++ b/src/components/player_sprite.h
@@ -0,0 +1,23 @@
1#ifndef PLAYER_SPRITE_H
2#define PLAYER_SPRITE_H
3
4#include "entity.h"
5#include "renderer.h"
6
7class Game;
8
9class PlayerSpriteComponent : public Component {
10 public:
11 PlayerSpriteComponent();
12 void render(Game& game, Entity& entity, Texture& buffer);
13 void receive(Game& game, Entity& entity, const Message& msg);
14
15 private:
16 Texture sprite;
17 int animFrame = 0;
18 bool facingLeft = false;
19 bool isMoving = false;
20 bool dying = false;
21};
22
23#endif