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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-17 15:55:37 -0400
committerGitHub <noreply@github.com>2018-05-17 15:55:37 -0400
commit90aadf3844386824140a20d7fbb847bc16009a94 (patch)
tree6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/components/player_sprite.cpp
parentbc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff)
parent86f0106d0523825549f1e74b835688c78a10cf6c (diff)
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Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/components/player_sprite.cpp')
-rw-r--r--src/components/player_sprite.cpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/components/player_sprite.cpp b/src/components/player_sprite.cpp deleted file mode 100644 index 452a940..0000000 --- a/src/components/player_sprite.cpp +++ /dev/null
@@ -1,60 +0,0 @@
1#include "player_sprite.h"
2
3PlayerSpriteComponent::PlayerSpriteComponent() : sprite("res/Starla.png")
4{
5
6}
7
8void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer)
9{
10 animFrame++;
11
12 int frame = 0;
13 if (isMoving)
14 {
15 frame += 2;
16
17 if (animFrame % 20 < 10)
18 {
19 frame += 2;
20 }
21 }
22
23 if (facingLeft)
24 {
25 frame++;
26 }
27
28 double alpha = 1.0;
29 if (dying && (animFrame % 4 < 2))
30 {
31 alpha = 0.0;
32 }
33
34 Rectangle src_rect {frame*10, 0, 10, 12};
35 Rectangle dst_rect {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second};
36 buffer.blit(sprite, src_rect, dst_rect, alpha);
37}
38
39void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg)
40{
41 if (msg.type == Message::Type::walkLeft)
42 {
43 facingLeft = true;
44 isMoving = true;
45 } else if (msg.type == Message::Type::walkRight)
46 {
47 facingLeft = false;
48 isMoving = true;
49 } else if (msg.type == Message::Type::stopWalking)
50 {
51 isMoving = false;
52 } else if (msg.type == Message::Type::die)
53 {
54 dying = true;
55 isMoving = false;
56 } else if (msg.type == Message::Type::stopDying)
57 {
58 dying = false;
59 }
60}