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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-14 19:25:23 -0400
commit6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch)
tree0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/player_physics.h
parentd9349f10d6d1972e87aea76d502703fae128a0e5 (diff)
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Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/player_physics.h')
-rw-r--r--src/components/player_physics.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/components/player_physics.h b/src/components/player_physics.h new file mode 100644 index 0000000..26f1fae --- /dev/null +++ b/src/components/player_physics.h
@@ -0,0 +1,25 @@
1#ifndef PLAYER_PHYSICS_H
2#define PLAYER_PHYSICS_H
3
4#include "entity.h"
5#include "physics_body.h"
6
7class Game;
8
9class PlayerPhysicsComponent : public PhysicsBodyComponent {
10 public:
11 PlayerPhysicsComponent();
12 void tick(Game& game, Entity& entity, double dt);
13 void receive(Game& game, Entity& entity, const Message& msg);
14
15 private:
16 double jump_velocity;
17 double jump_gravity;
18 double jump_gravity_short;
19 int direction = 0;
20 bool canDrop = false;
21 bool frozen = false;
22 bool isFalling = false;
23};
24
25#endif