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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-04-28 09:22:44 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-04-28 09:22:44 -0400
commit8016a7146fec3f6f43ca05723441750e5aae3d4d (patch)
tree0d527c1af80cf9ac34a027f9ee6f1acbb95db9f4 /src/components/mappable.h
parentf782b81ba10c9b7a1e221b16de0aaa7b6c521729 (diff)
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Restructured the way the world is loaded
The World class was removed and replaced by the RealizingSystem and RealizableComponent. The realizable entity is intended to be a singleton and to represent the world. The Map class was also removed and integrated into the MappableComponent.

These changes are to facilitate implementation of map objects without needing special intermediary objects (including the Map class). Now, map entities are created as soon as the world is created, and map object entities will be as well. They will simply be deactivated while the map is not active. Multiple players are now slightly better supported, which will be important in the future.

This will likely become inefficient as the world becomes bigger, and some sort of sector-loading process will have to be designed. This also reduces the usefulness of EntityManager's entity-searching capabilities (which are not the most efficiently implemented currently anyway), and will likely in the future require some added functionality to better search subsets of entities.

A lot of the components were also rewritten to use bare member variables instead of accessor methods, as they never had special functionality and just took up space. These components were also documented.
Diffstat (limited to 'src/components/mappable.h')
-rw-r--r--src/components/mappable.h208
1 files changed, 110 insertions, 98 deletions
diff --git a/src/components/mappable.h b/src/components/mappable.h index 633cdf4..6f3d38e 100644 --- a/src/components/mappable.h +++ b/src/components/mappable.h
@@ -2,14 +2,47 @@
2#define MAPPABLE_H_0B0316FB 2#define MAPPABLE_H_0B0316FB
3 3
4#include <map> 4#include <map>
5#include <string>
6#include <vector>
7#include <list>
5#include "component.h" 8#include "component.h"
6#include "renderer/texture.h" 9#include "renderer/texture.h"
7#include "collision.h" 10#include "collision.h"
8#include "map.h" 11#include "entity_manager.h"
9 12
10class MappableComponent : public Component { 13class MappableComponent : public Component {
11public: 14public:
12 15
16 using id_type = EntityManager::id_type;
17
18 /**
19 * Helper type that stores information about map adjacency.
20 */
21 class Adjacent {
22 public:
23
24 enum class Type {
25 wall,
26 wrap,
27 warp,
28 reverse
29 };
30
31 Adjacent(
32 Type type = Type::wall,
33 size_t mapId = 0) :
34 type(type),
35 mapId(mapId)
36 {
37 }
38
39 Type type;
40 size_t mapId;
41 };
42
43 /**
44 * Helper type that stores information about collision boundaries.
45 */
13 class Boundary { 46 class Boundary {
14 public: 47 public:
15 48
@@ -20,121 +53,100 @@ public:
20 double lower, 53 double lower,
21 double upper, 54 double upper,
22 Type type) : 55 Type type) :
23 axis_(axis), 56 axis(axis),
24 lower_(lower), 57 lower(lower),
25 upper_(upper), 58 upper(upper),
26 type_(type) 59 type(type)
27 {
28 }
29
30 inline double getAxis() const
31 {
32 return axis_;
33 }
34
35 inline double getLower() const
36 {
37 return lower_;
38 }
39
40 inline double getUpper() const
41 {
42 return upper_;
43 }
44
45 inline Type getType() const
46 { 60 {
47 return type_;
48 } 61 }
49 62
50 private: 63 double axis;
51 64 double lower;
52 double axis_; 65 double upper;
53 double lower_; 66 Type type;
54 double upper_;
55 Type type_;
56 }; 67 };
57 68
58 MappableComponent( 69 /**
59 Texture tileset, 70 * Helper types for efficient storage and lookup of collision boundaries.
60 Texture font) : 71 */
61 tileset_(std::move(tileset)),
62 font_(std::move(font))
63 {
64 }
65
66 using asc_boundaries_type = 72 using asc_boundaries_type =
67 std::multimap< 73 std::multimap<
68 double, 74 double,
69 Boundary, 75 const Boundary,
70 std::less<double>>; 76 std::less<double>>;
71 77
72 using desc_boundaries_type = 78 using desc_boundaries_type =
73 std::multimap< 79 std::multimap<
74 double, 80 double,
75 Boundary, 81 const Boundary,
76 std::greater<double>>; 82 std::greater<double>>;
77 83
78 inline size_t getMapId() const 84 /**
79 { 85 * Constructor for initializing the tileset and font attributes, as they are
80 return mapId_; 86 * not default constructible.
81 } 87 */
82 88 MappableComponent(
83 inline void setMapId(size_t v) 89 Texture tileset,
84 { 90 Texture font) :
85 mapId_ = v; 91 tileset(std::move(tileset)),
86 } 92 font(std::move(font))
87
88 inline desc_boundaries_type& getLeftBoundaries()
89 {
90 return leftBoundaries_;
91 }
92
93 inline asc_boundaries_type& getRightBoundaries()
94 {
95 return rightBoundaries_;
96 }
97
98 inline desc_boundaries_type& getUpBoundaries()
99 {
100 return upBoundaries_;
101 }
102
103 inline asc_boundaries_type& getDownBoundaries()
104 {
105 return downBoundaries_;
106 }
107
108 inline const Texture& getTileset() const
109 {
110 return tileset_;
111 }
112
113 inline void setTileset(Texture v)
114 {
115 tileset_ = std::move(v);
116 }
117
118 inline const Texture& getFont() const
119 {
120 return font_;
121 }
122
123 inline void setFont(Texture v)
124 { 93 {
125 font_ = std::move(v);
126 } 94 }
127 95
128private: 96 /**
129 97 * The ID of the map in the world definition that this entity represents.
130 size_t mapId_ = -1; 98 *
131 99 * @managed_by RealizingSystem
132 desc_boundaries_type leftBoundaries_; 100 */
133 asc_boundaries_type rightBoundaries_; 101 size_t mapId;
134 desc_boundaries_type upBoundaries_; 102
135 asc_boundaries_type downBoundaries_; 103 /**
136 Texture tileset_; 104 * The title of the map, which is displayed at the bottom of the screen.
137 Texture font_; 105 */
106 std::string title;
107
108 /**
109 * The map data.
110 *
111 * @managed_by RealizingSystem
112 */
113 std::vector<int> tiles;
114
115 /**
116 * These objects describe the behavior of the four edges of the map.
117 *
118 * @managed_by RealizingSystem
119 */
120 Adjacent leftAdjacent;
121 Adjacent rightAdjacent;
122 Adjacent upAdjacent;
123 Adjacent downAdjacent;
124
125 /**
126 * Collision boundaries, for detecting when a ponderable entity is colliding
127 * with the environment.
128 *
129 * @managed_by MappingSystem
130 */
131 desc_boundaries_type leftBoundaries;
132 asc_boundaries_type rightBoundaries;
133 desc_boundaries_type upBoundaries;
134 asc_boundaries_type downBoundaries;
135
136 /**
137 * The list of entities representing the objects owned by the map.
138 *
139 * @managed_by RealizingSystem
140 */
141 std::list<id_type> objects;
142
143 /**
144 * The tilesets for the map and the map name.
145 *
146 * TODO: These probably do not belong here.
147 */
148 Texture tileset;
149 Texture font;
138}; 150};
139 151
140#endif /* end of include guard: MAPPABLE_H_0B0316FB */ 152#endif /* end of include guard: MAPPABLE_H_0B0316FB */