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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-17 15:55:37 -0400
committerGitHub <noreply@github.com>2018-05-17 15:55:37 -0400
commit90aadf3844386824140a20d7fbb847bc16009a94 (patch)
tree6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /src/components/ai.h
parentbc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff)
parent86f0106d0523825549f1e74b835688c78a10cf6c (diff)
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Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'src/components/ai.h')
-rw-r--r--src/components/ai.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/src/components/ai.h b/src/components/ai.h deleted file mode 100644 index 840283b..0000000 --- a/src/components/ai.h +++ /dev/null
@@ -1,73 +0,0 @@
1#ifndef AI_H
2#define AI_H
3
4#include <list>
5#include <map>
6#include <string>
7#include <memory>
8
9#include "entity.h"
10
11class AIAction {
12 public:
13 virtual void start(Game& game, Entity& entity) = 0;
14 virtual void perform(Game& game, Entity& entity, double dt) = 0;
15 virtual bool isDone() const = 0;
16};
17
18class AIActionContainer {
19 public:
20 void addAction(std::shared_ptr<AIAction> action);
21 virtual void start(Game& game, Entity& entity);
22 virtual void perform(Game& game, Entity& entity, double dt);
23 virtual bool isDone() const;
24
25 private:
26 std::list<std::shared_ptr<AIAction>> actions;
27 std::list<std::shared_ptr<AIAction>>::iterator currentAction {end(actions)};
28};
29
30class AI : public AIActionContainer {
31 public:
32 AI(int chance);
33
34 int getChance() const;
35
36 private:
37 int chance;
38};
39
40class AIComponent : public Component {
41 public:
42 AI& emplaceAI(int chance);
43 void tick(Game& game, Entity& entity, double dt);
44
45 private:
46 int maxChance = 0;
47 std::list<AI> ais;
48 AI* currentAI = nullptr;
49};
50
51class MoveAIAction : public AIAction {
52 public:
53 enum class Direction {
54 Left,
55 Right,
56 Up,
57 Down
58 };
59
60 MoveAIAction(Direction dir, int len, int speed);
61
62 void start(Game& game, Entity& entity);
63 void perform(Game& game, Entity& entity, double dt);
64 bool isDone() const;
65
66 private:
67 Direction dir;
68 int len;
69 int speed;
70 double remaining;
71};
72
73#endif /* end of include guard: AI_H */