summary refs log tree commit diff stats
path: root/src/animation.h
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
commited08b673c50b076042d8f0c49501372168142764 (patch)
tree18ecda99942ef11ce4023c3ad4437976f96b75da /src/animation.h
parent224645d1071c14b4829dbb3ae35870868fcff85a (diff)
downloadtherapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz
therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2
therapy-ed08b673c50b076042d8f0c49501372168142764.zip
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/animation.h')
-rw-r--r--src/animation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation.h b/src/animation.h index 50446d0..58df616 100644 --- a/src/animation.h +++ b/src/animation.h
@@ -1,7 +1,7 @@
1#ifndef ANIMATION_H_74EB0901 1#ifndef ANIMATION_H_74EB0901
2#define ANIMATION_H_74EB0901 2#define ANIMATION_H_74EB0901
3 3
4#include "renderer.h" 4#include "renderer/texture.h"
5#include <string> 5#include <string>
6#include <map> 6#include <map>
7#include <stdexcept> 7#include <stdexcept>