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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-07 14:22:45 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-07 14:22:45 -0500 |
| commit | da454bb943929ae649c09ca948e7c83644c35712 (patch) | |
| tree | 1358ea11b33b17b41c8073df9ddb6228a617f831 /shaders | |
| parent | 97d7fb425da906947cc45e11fadb35f708da50d6 (diff) | |
| parent | 1e8de01d3704c584e43e1b84947487c2aaddb7d7 (diff) | |
| download | therapy-da454bb943929ae649c09ca948e7c83644c35712.tar.gz therapy-da454bb943929ae649c09ca948e7c83644c35712.tar.bz2 therapy-da454bb943929ae649c09ca948e7c83644c35712.zip | |
Merge branch 'master' into es-rewrite
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/bloom2.fragment | 12 | ||||
| -rw-r--r-- | shaders/final.fragment | 9 | ||||
| -rw-r--r-- | shaders/final.vertex | 2 |
3 files changed, 12 insertions, 11 deletions
| diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index da44ea1..4c50e86 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment | |||
| @@ -16,18 +16,18 @@ float nrand(vec2 n) | |||
| 16 | void main() | 16 | void main() |
| 17 | { | 17 | { |
| 18 | color = vec3(0.0); | 18 | color = vec3(0.0); |
| 19 | //color += texture(tex2, UV).rgb / 2.0; | 19 | color += texture(clearTex, UV).rgb / 2.0; |
| 20 | color += texture(blurTex, UV).rgb; | 20 | color += texture(blurTex, UV).rgb; |
| 21 | color = max(vec3(0.0), color - 0.5); | 21 | color = max(vec3(0.0), color - 0.5); |
| 22 | //color *= color; | 22 | color *= color; |
| 23 | 23 | ||
| 24 | //float flicker = 0.5 + nrand(vec2(iGlobalTime)); | 24 | float flicker = 0.5 + nrand(vec2(iGlobalTime)); |
| 25 | //flicker *= (flicker); | 25 | flicker *= (flicker); |
| 26 | //flicker = sqrt(flicker); | 26 | //flicker = sqrt(flicker); |
| 27 | //flicker = pow(flicker, 1.0/8.0); | 27 | //flicker = pow(flicker, 1.0/8.0); |
| 28 | //color *= flicker; | 28 | //color *= flicker; |
| 29 | //color *= mix(vec3(0.0), color, flicker); | 29 | color *= mix(vec3(0.0), color, flicker); |
| 30 | 30 | ||
| 31 | color += texture(clearTex, UV).rgb; | 31 | color += texture(clearTex, UV).rgb; |
| 32 | //color = clamp(color, vec3(0.0), vec3(1.0)); | 32 | color = clamp(color, vec3(0.0), vec3(1.0)); |
| 33 | } | 33 | } |
| diff --git a/shaders/final.fragment b/shaders/final.fragment index b6c49a8..a3ee243 100644 --- a/shaders/final.fragment +++ b/shaders/final.fragment | |||
| @@ -15,14 +15,15 @@ const float Tuning_Dimming = 0.0; | |||
| 15 | const float Tuning_Satur = 1.13; | 15 | const float Tuning_Satur = 1.13; |
| 16 | const float Tuning_ReflScalar = 0.3; | 16 | const float Tuning_ReflScalar = 0.3; |
| 17 | const float Tuning_Barrel = 0;//0.12; | 17 | const float Tuning_Barrel = 0;//0.12; |
| 18 | const float Tuning_Scanline_Brightness = 0.45; | 18 | const float Tuning_Scanline_Brightness = 0.5;//0.45; |
| 19 | const float Tuning_Scanline_Opacity = 0.55; | 19 | const float Tuning_Scanline_Opacity = 0.75;//0.55; |
| 20 | const float Tuning_Diff_Brightness = 0.75; | 20 | const float Tuning_Diff_Brightness = 0.75; |
| 21 | const float Tuning_Spec_Brightness = 0.35; | 21 | const float Tuning_Spec_Brightness = 0.5;//0.35; |
| 22 | const float Tuning_Spec_Power = 50.0; | 22 | const float Tuning_Spec_Power = 50.0; |
| 23 | const float Tuning_Fres_Brightness = 1.0; | 23 | const float Tuning_Fres_Brightness = 0.0;//1.0; |
| 24 | 24 | ||
| 25 | uniform vec2 resolution; | 25 | uniform vec2 resolution; |
| 26 | uniform vec3 frameColor; | ||
| 26 | 27 | ||
| 27 | vec4 sampleCRT(vec2 uv) | 28 | vec4 sampleCRT(vec2 uv) |
| 28 | { | 29 | { |
| diff --git a/shaders/final.vertex b/shaders/final.vertex index ed6079f..adf266d 100644 --- a/shaders/final.vertex +++ b/shaders/final.vertex | |||
| @@ -23,6 +23,6 @@ void main() | |||
| 23 | mat3 invWorldRot = transpose(mat3(worldMat[0].xyz, worldMat[1].xyz, worldMat[2].xyz)); | 23 | mat3 invWorldRot = transpose(mat3(worldMat[0].xyz, worldMat[1].xyz, worldMat[2].xyz)); |
| 24 | vec3 worldPos = (worldMat * vec4(vertexPosition_modelspace,1)).xyz; | 24 | vec3 worldPos = (worldMat * vec4(vertexPosition_modelspace,1)).xyz; |
| 25 | 25 | ||
| 26 | camDirIn = invWorldRot * (vec3(2,0,0) - worldPos); | 26 | camDirIn = invWorldRot * (vec3(3.75,0,0) - worldPos); |
| 27 | lightDirIn = invWorldRot * (Tuning_LightPos - worldPos); | 27 | lightDirIn = invWorldRot * (Tuning_LightPos - worldPos); |
| 28 | } | 28 | } |
