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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
commit | ed08b673c50b076042d8f0c49501372168142764 (patch) | |
tree | 18ecda99942ef11ce4023c3ad4437976f96b75da /shaders | |
parent | 224645d1071c14b4829dbb3ae35870868fcff85a (diff) | |
download | therapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2 therapy-ed08b673c50b076042d8f0c49501372168142764.zip |
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/final.fragment | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/final.fragment b/shaders/final.fragment index 9a39597..2e38f38 100644 --- a/shaders/final.fragment +++ b/shaders/final.fragment | |||
@@ -15,8 +15,8 @@ const float Tuning_Dimming = 0.0; | |||
15 | const float Tuning_Satur = 1.13; | 15 | const float Tuning_Satur = 1.13; |
16 | const float Tuning_ReflScalar = 0.3; | 16 | const float Tuning_ReflScalar = 0.3; |
17 | const float Tuning_Barrel = 0;//0.12; | 17 | const float Tuning_Barrel = 0;//0.12; |
18 | const float Tuning_Scanline_Brightness = 0.5;//0.45; | 18 | const float Tuning_Scanline_Brightness = 0.55; |
19 | const float Tuning_Scanline_Opacity = 0.75;//0.55; | 19 | const float Tuning_Scanline_Opacity = 0.55; |
20 | const float Tuning_Diff_Brightness = 0.75; | 20 | const float Tuning_Diff_Brightness = 0.75; |
21 | const float Tuning_Spec_Brightness = 0.5;//0.35; | 21 | const float Tuning_Spec_Brightness = 0.5;//0.35; |
22 | const float Tuning_Spec_Power = 50.0; | 22 | const float Tuning_Spec_Power = 50.0; |