From ed08b673c50b076042d8f0c49501372168142764 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 16 Feb 2018 16:04:32 -0500 Subject: Refactored renderer Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded. --- shaders/final.fragment | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders') diff --git a/shaders/final.fragment b/shaders/final.fragment index 9a39597..2e38f38 100644 --- a/shaders/final.fragment +++ b/shaders/final.fragment @@ -15,8 +15,8 @@ const float Tuning_Dimming = 0.0; const float Tuning_Satur = 1.13; const float Tuning_ReflScalar = 0.3; const float Tuning_Barrel = 0;//0.12; -const float Tuning_Scanline_Brightness = 0.5;//0.45; -const float Tuning_Scanline_Opacity = 0.75;//0.55; +const float Tuning_Scanline_Brightness = 0.55; +const float Tuning_Scanline_Opacity = 0.55; const float Tuning_Diff_Brightness = 0.75; const float Tuning_Spec_Brightness = 0.5;//0.35; const float Tuning_Spec_Power = 50.0; -- cgit 1.4.1