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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-02-14 12:09:41 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-02-14 12:09:41 -0500
commitde5a458cb037bb8e1e80c849c5e6525f9413b43a (patch)
tree97d7aebcf21e4db3c3e19d4a9c7ec906114e5558 /shaders/ntsc.vertex
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Monitor stuff is looking pretty cool!
Diffstat (limited to 'shaders/ntsc.vertex')
-rw-r--r--shaders/ntsc.vertex11
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders/ntsc.vertex b/shaders/ntsc.vertex new file mode 100644 index 0000000..81f8af3 --- /dev/null +++ b/shaders/ntsc.vertex
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1#version 330 core
2
3layout(location = 0) in vec3 vertexPosition_modelspace;
4
5out vec2 UV;
6
7void main()
8{
9 gl_Position = vec4(vertexPosition_modelspace,1);
10 UV = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
11}