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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-17 15:55:37 -0400 |
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committer | GitHub <noreply@github.com> | 2018-05-17 15:55:37 -0400 |
commit | 90aadf3844386824140a20d7fbb847bc16009a94 (patch) | |
tree | 6f83fce90e71abb22b1a8f3e09c79963b2a34d5d /shaders/bloom2.fragment | |
parent | bc63fa57ced1c7329f7fdcfd168eaf7e290158bc (diff) | |
parent | 86f0106d0523825549f1e74b835688c78a10cf6c (diff) | |
download | therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.gz therapy-90aadf3844386824140a20d7fbb847bc16009a94.tar.bz2 therapy-90aadf3844386824140a20d7fbb847bc16009a94.zip |
Merge pull request #7 from hatkirby/es-rewrite
The ECS rewrite exceeds the original branch in functionality, so it is time to merge it in.
Diffstat (limited to 'shaders/bloom2.fragment')
-rw-r--r-- | shaders/bloom2.fragment | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index 4c50e86..6723c2c 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment | |||
@@ -2,7 +2,7 @@ | |||
2 | 2 | ||
3 | in vec2 UV; | 3 | in vec2 UV; |
4 | 4 | ||
5 | out vec3 color; | 5 | out vec4 color; |
6 | 6 | ||
7 | uniform sampler2D clearTex; | 7 | uniform sampler2D clearTex; |
8 | uniform sampler2D blurTex; | 8 | uniform sampler2D blurTex; |
@@ -15,19 +15,21 @@ float nrand(vec2 n) | |||
15 | 15 | ||
16 | void main() | 16 | void main() |
17 | { | 17 | { |
18 | color = vec3(0.0); | 18 | vec3 mval = vec3(0.0); |
19 | color += texture(clearTex, UV).rgb / 2.0; | 19 | mval += texture(clearTex, UV).rgb / 2.0; |
20 | color += texture(blurTex, UV).rgb; | 20 | mval += texture(blurTex, UV).rgb; |
21 | color = max(vec3(0.0), color - 0.5); | 21 | mval = max(vec3(0.0), mval - 0.5); |
22 | color *= color; | 22 | mval *= mval; |
23 | 23 | ||
24 | float flicker = 0.5 + nrand(vec2(iGlobalTime)); | 24 | float flicker = 0.5 + nrand(vec2(iGlobalTime)); |
25 | flicker *= (flicker); | 25 | flicker *= (flicker); |
26 | //flicker = sqrt(flicker); | 26 | //flicker = sqrt(flicker); |
27 | //flicker = pow(flicker, 1.0/8.0); | 27 | //flicker = pow(flicker, 1.0/8.0); |
28 | //color *= flicker; | 28 | //mval *= flicker; |
29 | color *= mix(vec3(0.0), color, flicker); | 29 | mval *= mix(vec3(0.0), mval, flicker); |
30 | 30 | ||
31 | color += texture(clearTex, UV).rgb; | 31 | mval += texture(clearTex, UV).rgb; |
32 | color = clamp(color, vec3(0.0), vec3(1.0)); | 32 | mval = clamp(mval, vec3(0.0), vec3(1.0)); |
33 | |||
34 | color = vec4(mval, 1.0); | ||
33 | } | 35 | } |