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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-04 10:50:15 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-09 17:59:13 -0400 |
commit | 893dbf8a235db2b4f1fafacf90290b0821f0048c (patch) | |
tree | 4e224187fbaae891c4ddfa5f38c7f8eae11f06e3 /shaders/bloom1.vertex | |
parent | ff99cefc647f9215ad1cdc9f408c9fc655b45706 (diff) | |
download | therapy-893dbf8a235db2b4f1fafacf90290b0821f0048c.tar.gz therapy-893dbf8a235db2b4f1fafacf90290b0821f0048c.tar.bz2 therapy-893dbf8a235db2b4f1fafacf90290b0821f0048c.zip |
Recursively handle ferried bodies
PonderingSystem now recursively ticks bodies, starting with unferried bodies at the top level, and recursively ticking their passengers. This fixes the second issue described in 8f1c4f1 -- that passengers may be ticked before their ferries, causing it to use out-of-date information about the ferry's location.
Diffstat (limited to 'shaders/bloom1.vertex')
0 files changed, 0 insertions, 0 deletions