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#include <iostream>
#include <Magick++.h>
#include <vector>
#include <string>
#include <map>
#include "common.h"
const int NUM_ROOMS = 1000;
struct RoomInfo {
int width;
int height;
static std::map<int, RoomInfo> ReadFromRom(BufferView m3) {
const int BASE_ADDR = 0xD2E1D8 + 12;
const int ENTRY_LEN = 28;
std::map<int, RoomInfo> output;
for (int i=0; i<NUM_ROOMS; i++) {
RoomInfo& ri = output[i];
ri.width = ((m3.ReadByte(BASE_ADDR + i*ENTRY_LEN + 20) & 7) + 1) << 4;
ri.height = (((m3.ReadByte(BASE_ADDR + i*ENTRY_LEN + 24) & 0x3F) >> 3) + 1) << 4;
}
return output;
}
};
int main(int argc, char** argv) {
if (argc < 3) {
std::cout << "Usage: ./tileset_dumper [path to rom] {map ID}" << std::endl;
return -1;
}
Magick::InitializeMagick(nullptr);
Rom m3(argv[1]);
int roomNum = std::stoi(argv[2]);
auto roomInfos = RoomInfo::ReadFromRom(m3.buffer());
std::cout << roomInfos[roomNum].width << "," << roomInfos[roomNum].height << std::endl;
/*const unsigned long ROOM_TILES_BASE = 0x104D9CC;
unsigned long metatilesInfoAddr = ROOM_TILES_BASE + 4 + (roomNum << 2);
unsigned long metatilesOffset = m3.buffer().ReadFourBytes(metatilesInfoAddr);
unsigned long metatilesAddr = metatilesOffset + ROOM_TILES_BASE;
std::vector<char> metatiles = m3.buffer().Decompress(metatilesAddr);
std::cout << (metatiles.size()/8) << std::endl;
for (int i=0; i<10; i++) {
int tile00 = metatiles[i*8+4];
int tile01 = metatiles[i*8+5];
int tile10 = metatiles[i*8+6];
int tile11 = metatiles[i*8+7];
int mask = metatiles[i*8+2];
if ((mask & 0x1) == 0) tile00 = -1;
if ((mask & 0x2) == 0) tile01 = -1;
if ((mask & 0x4) == 0) tile10 = -1;
if ((mask & 0x8) == 0) tile11 = -1;
std::cout << tile00 << "," << tile01 << "," << tile10 << "," << tile11 << std::endl;
}*/
}
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