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#ifndef SYSTEM_H_6B40E1B9
#define SYSTEM_H_6B40E1B9
enum class SystemKey {
Script,
Transform,
Input,
Behaviour,
Character,
Mirror,
Animation,
Camera,
Message,
Effect,
Menu
};
class System {
public:
virtual void tick(double dt) {}
virtual void destroySprite(int spriteId) {}
};
#endif /* end of include guard: SYSTEM_H_6B40E1B9 */
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