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#ifndef PARTY_H_826F91BA
#define PARTY_H_826F91BA

#include <deque>
#include <vector>
#include "game.h"

class Party {
public:

  void addMember(Game& game, int spriteId);

  void move(Game& game, const Input& keystate);

  void beginCrouch(Game& game);

  void endCrouch(Game& game);

private:

  enum class State {
    Normal,
    Crouching,
    Running
  };

  struct Movement {
    vec2i pos;
    Direction dir;
  };

  struct PartyMember {
    int spriteId;
    std::deque<Movement> movement;
  };

  std::vector<PartyMember> members_;
  State state_ = State::Normal;
  Direction lastDir_;
};

#endif /* end of include guard: PARTY_H_826F91BA */