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#include "mixer.h"
#include <iostream>

void Mixer::playSound(std::string_view filename) {
  Mix_Chunk* chunk = getChunkByFilename(std::string(filename));

  int ret = Mix_PlayChannel(-1, chunk, 0);
  if (ret == -1) {
    throw mix_error();
  }

  Mix_Volume(ret, soundVolume_);
}

int Mixer::loopSound(std::string_view filename) {
  Mix_Chunk* chunk = getChunkByFilename(std::string(filename));

  int ret = Mix_PlayChannel(-1, chunk, -1);
  if (ret == -1) {
    throw mix_error();
  }

  Mix_Volume(ret, soundVolume_);

  return ret;
}

void Mixer::stopChannel(int channel) {
  Mix_HaltChannel(channel);
}

void Mixer::pauseSounds() {
  Mix_Pause(-1);
}

void Mixer::unpauseSounds() {
  Mix_Resume(-1);
}

void Mixer::setSoundVolume(int vol) {
  soundVolume_ = MIX_MAX_VOLUME / 10.0 * vol;
  Mix_Volume(-1, soundVolume_);
}

void Mixer::playMusic(std::string_view name, int ms) {
  Mix_Music* song = getMusicByName(name);
  int ret;

  if (ms == 0) {
    ret = Mix_PlayMusic(song, -1);
  } else {
    ret = Mix_FadeInMusic(song, -1, ms);
  }

  if (ret == -1) {
    throw mix_error();
  }

  playingTrack_ = name;
}

void Mixer::fadeoutMusic(int ms) {
  if (Mix_FadeOutMusic(ms) == 0) {
    throw mix_error();
  }

  playingTrack_ = "";
}

void Mixer::muteMusic() {
  Mix_VolumeMusic(0);
  musicMuted_ = true;
}

void Mixer::unmuteMusic() {
  Mix_VolumeMusic(musicVolume_);
  musicMuted_ = false;
}

void Mixer::setMusicVolume(int vol) {
  musicVolume_ = MIX_MAX_VOLUME / 10.0 * vol;
  musicMuted_ = false;
  Mix_VolumeMusic(musicVolume_);
}

void Mixer::pauseMusic() {
  Mix_PauseMusic();
}

void Mixer::unpauseMusic() {
  Mix_ResumeMusic();
}

Mix_Chunk* Mixer::getChunkByFilename(std::string filename) {
  if (!sounds_.count(filename)) {
    Mix_Chunk* sample = Mix_LoadWAV(filename.c_str());
    if (!sample) {
      throw mix_error();
    }

    sounds_[filename] = chunk_ptr(sample);
  }

  return sounds_[filename].get();
}

Mix_Music* Mixer::getMusicByName(std::string_view name) {
  std::string filename = "../res/music/" + std::string(name) + ".wav";

  if (!music_.count(filename)) {
    Mix_Music* song = Mix_LoadMUS(filename.c_str());
    if (!song) {
      throw mix_error();
    }

    music_[filename] = music_ptr(song);
  }

  return music_[filename].get();
}