1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
#ifndef MESSAGE_SYSTEM_H_DE10D011
#define MESSAGE_SYSTEM_H_DE10D011
#include <list>
#include <string_view>
#include <string>
#include "system.h"
#include "timer.h"
class Game;
enum class SpeakerType {
None,
Man,
Woman,
Boy,
Girl,
Nonhuman
};
struct MessageLine {
std::string text;
int charsRevealed = 0;
bool pause = false;
bool isChoice = false;
int choicePos[2] = {-1, -1};
bool bulleted = false;
};
class MessageSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Message;
MessageSystem(Game& game) : game_(game) {}
void tick(double dt) override;
// Commands
void displayCutsceneBars();
void hideCutsceneBars();
// Adds text to the message queue. Separate lines with \n.
// \f is a special character -- put it after a \n to indicate that a button
// press is required to advance text.
void displayMessage(
std::string_view msg,
std::string speakerName = "",
SpeakerType speakerType = SpeakerType::None);
void showChoice(std::string choice1, std::string choice2);
void advanceText();
void selectFirstChoice();
void selectSecondChoice();
// Info
double getCutsceneBarsProgress() const;
const std::list<MessageLine>& getLines() const { return linesToShow_; }
bool isMessageActive() const { return !linesToShow_.empty(); }
const std::string& getSpeaker() const { return speakerName_; }
bool isNextArrowShowing() const { return showNextArrow_; }
int getNextArrowBob() const { return nextArrowBobPos_; }
bool isChoiceActive() const { return isMessageActive() && linesToShow_.back().isChoice; }
int getChoiceSelection() const { return choiceSelection_; }
private:
enum class BarsState {
Closed,
Opening,
Open,
Closing
};
Game& game_;
BarsState barsState_ = BarsState::Closed;
double accum_ = 0.0;
double length_ = 1000.0/8;
SpeakerType speaker_ = SpeakerType::None;
std::string speakerName_;
std::list<MessageLine> lines_;
std::list<MessageLine> linesToShow_;
Timer textAdvTimer_ { 15 };
bool showNextArrow_ = false;
int nextArrowBobPos_ = 0;
bool nextArrowBobDown_ = true;
Timer nextArrowBobTimer_ { 125 };
int choiceSelection_ = 0;
};
#endif /* end of include guard: MESSAGE_SYSTEM_H_DE10D011 */
|