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#include "menu_system.h"
#include "game.h"
#include "script_system.h"
void MenuSystem::tick(double dt) {
pauseAnimation_.tick(dt);
if (openState_ == OpenState::Animating && pauseAnimation_.isComplete()) {
if (pauseAnimation_.getProgress() == 0.0) {
openState_ = OpenState::Closed;
game_.unpauseGameplay();
} else if (pauseAnimation_.getProgress() == 1.0) {
openState_ = OpenState::Open;
}
} else if (openState_ == OpenState::Open) {
cursorBobTimer_.accumulate(dt);
while (cursorBobTimer_.step()) {
if (cursorBobDown_) {
cursorBob_++;
if (cursorBob_ >= 4) {
cursorBobDown_ = false;
}
} else {
cursorBob_--;
if (cursorBob_ <= 0) {
cursorBobDown_ = true;
}
}
}
}
}
void MenuSystem::openPauseMenu() {
pauseAnimation_.start(125, 1.0);
openState_ = OpenState::Animating;
game_.pauseGameplay();
std::vector<MenuBuilder> builders = {
MenuBuilder().Command("Settings"),
MenuBuilder().Command("Resume Game")
.ActivationFunction([] (Game& game) {
game.getSystem<MenuSystem>().closePauseMenu();
})
.SkipSoundEffect(),
MenuBuilder().Command("Quit")
.ActivationFunction([] (Game& game) {
game.quit();
})
};
if (game_.getMap().hasExitArea()) {
builders.push_back(MenuBuilder().Command("Exit Area")
.ActivationFunction([] (Game& game) {
game.getSystem<MenuSystem>().closePauseMenu(false);
game.getSystem<ScriptSystem>().runScript(game.getMap().getName(), "exit_area");
}));
}
menu_ = CreateMenu(builders);
cursor_ = 0;
game_.getMixer().playSound("../res/sfx/menu_open.wav");
}
void MenuSystem::closePauseMenu(bool playSfx) {
pauseAnimation_.start(125, 0.0);
openState_ = OpenState::Animating;
if (playSfx) {
game_.getMixer().playSound("../res/sfx/menu_close.wav");
}
}
void MenuSystem::pressedUp() {
cursor_--;
if (cursor_ < 0) {
cursor_ = menu_.size() - 1;
}
cursorBob_ = 0;
cursorBobDown_ = true;
game_.getMixer().playSound("../res/sfx/vertical_menu.wav");
}
void MenuSystem::pressedDown() {
cursor_++;
if (cursor_ >= menu_.size()) {
cursor_ = 0;
}
cursorBob_ = 0;
cursorBobDown_ = true;
game_.getMixer().playSound("../res/sfx/vertical_menu.wav");
}
void MenuSystem::activateOption() {
if (menu_[cursor_].type == MenuType::Command) {
if (menu_[cursor_].playSfx) {
game_.getMixer().playSound("../res/sfx/menu_activate.wav");
}
if (menu_[cursor_].activationFunction) {
menu_[cursor_].activationFunction(game_);
}
}
}
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