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#ifndef MENU_H_3F6E62B3
#define MENU_H_3F6E62B3
#include <functional>
#include <memory>
#include <string>
#include <vector>
class Game;
enum class MenuType {
Command,
Slider
};
struct MenuItem {
MenuType type = MenuType::Command;
std::string text;
std::function<void(Game&)> activationFunction;
bool playSfx = true;
int value = 0;
int maxValue = 0;
std::function<void(MenuItem&)> selectionChanged;
};
class MenuBuilder {
public:
MenuBuilder& Command(std::string text) {
result_.type = MenuType::Command;
result_.text = std::move(text);
return *this;
}
MenuBuilder& ActivationFunction(std::function<void(Game&)> val) {
result_.activationFunction = std::move(val);
return *this;
}
MenuBuilder& SkipSoundEffect() {
result_.playSfx = false;
return *this;
}
MenuBuilder& Slider(std::string text) {
result_.type = MenuType::Slider;
result_.text = std::move(text);
return *this;
}
MenuBuilder& InitialValue(int value) {
result_.value = value;
return *this;
}
MenuBuilder& MaxValue(int mv) {
result_.maxValue = mv;
return *this;
}
MenuBuilder& SelectionChangedFunction(std::function<void(MenuItem&)> val) {
result_.selectionChanged = std::move(val);
return *this;
}
MenuItem Build() const {
return result_;
}
private:
MenuItem result_;
};
class Menu {
public:
explicit Menu(const std::vector<MenuBuilder>& builders);
const std::vector<MenuItem>& getItems() const { return items_; }
std::vector<MenuItem>& getItems() { return items_; }
int getCursorPosition() const { return cursor_; }
void moveCursorUp();
void moveCursorDown();
private:
std::vector<MenuItem> items_;
int cursor_ = 0;
};
#endif /* end of include guard: MENU_H_3F6E62B3 */
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